Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//::///////////////////////////////////////////////
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//:: Hold Animal
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//:: S_HoldAnim
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: Description: As hold person, except the spell
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//:: affects an animal instead. Hold animal does not
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//:: work on beasts, magical beasts, or vermin.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Soleski
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//:: Created On:  Jan 18, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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  Spellcast Hook Code
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  Added 2003-06-23 by GeorgZ
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  If you want to make changes to all spells,
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  check x2_inc_spellhook.nss to find out more
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*/
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    if (!X2PreSpellCastCode())
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    {
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    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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        return;
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    }
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// End of Spell Cast Hook
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    //Declare major variables
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    object oTarget = PRCGetSpellTargetObject();
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    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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    int nMeta = PRCGetMetaMagicFeat();
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    int nDuration = CasterLvl;
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    effect eParal = EffectParalyze();
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    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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    effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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    effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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    effect eLink = EffectLinkEffects(eDur2, eDur);
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    eLink = EffectLinkEffects(eLink, eParal);
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    eLink = EffectLinkEffects(eLink, eDur3);
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    int nPenetr = CasterLvl +SPGetPenetr();
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    if(!GetIsReactionTypeFriendly(oTarget))
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    {
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        //Fire cast spell at event for the specified target
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        SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HOLD_ANIMAL));
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        //Check racial type
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        if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_ANIMAL)
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        {
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            //Make SR check
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            if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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            {
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                //Make Will Save
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                if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, ((PRCGetSaveDC(oTarget,OBJECT_SELF))+4)))
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                {
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                    //Check metamagic extend
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                    if (CheckMetaMagic(nMeta, METAMAGIC_EXTEND))
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                    {
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                        nDuration = nDuration * 2;
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                    }
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                    //Apply paralyze and VFX impact
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                    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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                }
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            }
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        }
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    }
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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