Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //////////////////////////////////////////////////
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| //   Crushing Vise
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| //   tob_stdr_crshvis.nss 
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| //   Tenjac   9/11/07
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| //////////////////////////////////////////////////
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| /** @file Crushing Vise
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| Stone Dragon (Strike)
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| Level: Crusader 6, swordsage 6, warblade 6
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| Initiation Action: 1 standard action
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| Range: Melee attack
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| Target: One creature
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| Duration: 1 round
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| 
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| The overwhelming power behind your attack leaves your opponent unable to move.
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| The punishing strike forces it to waste a few moments shrugging off the effects of your attack.
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| 
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| By making a powerful, focused blow, you leave your opponent unable to move. The crushing
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| weight of your attack forces it to waste a precious moment regaining its footing.
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| 
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| As part of this maneuver, you make a melee attack. This attack deals an extra 4d6 points
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| of damage. Your attack also drops the  target's speed to 0 feet (for all movement types) for 
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| 1 round. It can act normally in all other ways.
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| 
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| //#include "prc_alterations"
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| 
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| void TOBAttack(object oTarget, object oInitiator)
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| {
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|                 effect eVis;
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|                 object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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|                 PerformAttack(oTarget, oInitiator, eVis, 0.0, 0, d6(4), GetWeaponDamageType(oWeap), "Crushing Vise Hit", "Crushing Vise  Miss");
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|                 
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|                 if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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|                 {
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|                         effect eImmob = EffectEntangle();
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|                         eImmob = ExtraordinaryEffect(eImmob);
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|                 }
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| }
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| 
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| void main()
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| {
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|         if (!PreManeuverCastCode())
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|         {
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|                 // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|                 return;
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|         }
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|         
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|         // End of Spell Cast Hook
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|         
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|         object oInitiator    = OBJECT_SELF;
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|         object oTarget       = PRCGetSpellTargetObject();
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|         struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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|                 
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|         if(move.bCanManeuver)
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|         {
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|         	DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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|         }
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| }
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|                          |