Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Soaring Raptor Strike
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| 
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|    tob_tgcw_srrtpr.nss
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|    ----------------
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| 
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|    08/06/07 by Stratovarius
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| */ /** @file
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| 
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|     Soaring Raptor Strike
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| 
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|     Tiger Claw (Strike)
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|     Level: Swordsage 3, Warblade 3
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|     Initiation Action: 1 Standard Action
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|     Range: Melee Attack
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|     Target: One Creature
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| 
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|     You leap into the air, catching a larger opponent by surprise as you jump over
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|     its defenses to plunge your weapon into the crown of its head.
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|     
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|     Make a jump check with a DC equal to the target's AC. If it succeeds, you deal an extra
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|     6d6 damage on your attack, and attack with a +4 bonus. If it fails, you do not attack.
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|     This must be used on a creature larger than you are.
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| */
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| 
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| #include "tob_inc_move"
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| #include "tob_movehook"
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| #include "prc_inc_combmove" 
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| 
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| void main()
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| {
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|     if (!PreManeuverCastCode())
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|     {
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|     // If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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|     object oInitiator    = OBJECT_SELF;
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|     object oTarget       = PRCGetSpellTargetObject();
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|     struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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| 
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|     if(move.bCanManeuver)
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|     {
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|     	int nAC = GetDefenderAC(oTarget, oInitiator);
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|         if(GetIsSkillSuccessful(oInitiator, SKILL_JUMP, nAC) && PRCGetCreatureSize(oTarget) > PRCGetCreatureSize(oInitiator)) 
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|     	{
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|     		effect eNone;
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| 	    	object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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| 	    	int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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| 		    DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 4 + nBonus, d6(6), GetWeaponDamageType(oWeap), "Soaring Raptor Strike Hit", "Soaring Raptor Strike Miss"));
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|             DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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|     	}
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|     }
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| } |