Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|     Choose which maneuvers to ready for the WARBLADE
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| */
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| #include "tob_inc_recovery"
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| #include "inc_dynconv"
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| 
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| void main()
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| {
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|     object oInitiator = OBJECT_SELF;
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|     if(!GetLocalInt(oInitiator, "ReadyManeuverWar") && !GetIsInCombat(oInitiator))
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|     {
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|         // Begin Conversation
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|         ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE);
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|         SetLocalInt(oInitiator, "nClass", CLASS_TYPE_WARBLADE);
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|         StartDynamicConversation("tob_moverdy", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
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|         SetLocalInt(oInitiator, "ReadyManeuverWar", TRUE);
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|         DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverWar"));
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|     }
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|     else if (GetHasFeat(FEAT_ADAPTIVE_STYLE, oInitiator))
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|     {
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|         // Begin Conversation
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|         ClearReadiedManeuvers(oInitiator, MANEUVER_LIST_WARBLADE);
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|         SetLocalInt(oInitiator, "nClass", CLASS_TYPE_WARBLADE);
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|         StartDynamicConversation("tob_ft_rcrcnv", oInitiator, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oInitiator);
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|     }    
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|     else // Int already set
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|     {
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|         FloatingTextStringOnCreature("You may not ready maneuvers at this time", oInitiator);
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|         DelayCommand(300.0f, DeleteLocalInt(oInitiator, "ReadyManeuverWar")); // Just in case there are any errors
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|     }
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| } |