Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
		
			
				
	
	
		
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			75 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
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| //::///////////////////////////////////////////////
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| //:: Name      Mass Fire Shield
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| //:: FileName  sp_mass_frshld.nss
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| //:://////////////////////////////////////////////
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| /**@file Mass Fire Shield
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| Evocation [Fire or Cold]
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| Level: Sorcerer/wizard 5, warmage 5
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| Components: V, S, M
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| Casting Time: 1 standard action
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| Range: Close (25 ft. + 5 ft./2 levels)
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| Targets: One or more allied creatures, no two of which
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| can be more than 30 ft. apart
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| Duration: 1 round/level (D)
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| Save: Will negates (harmless)
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| Spell Resistance: Yes (harmless)
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| 
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| This spell functions like fire shield (see
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| page 230 of the Player’s Handbook),
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| except as noted above.
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| 
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| Author:    Tenjac
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| Created:   7/6/07
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| */
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| //:://////////////////////////////////////////////
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|   PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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| 
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|   if(!X2PreSpellCastCode()) return;
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| 
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|   object oPC = OBJECT_SELF;
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|   int nCasterLvl = PRCGetCasterLevel(oPC);
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|   location lLoc = PRCGetSpellTargetLocation();
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|   int nMetaMagic = PRCGetMetaMagicFeat();
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|   int nDam = PRCMin(15,nCasterLvl);
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|   float fDur = RoundsToSeconds(nCasterLvl);
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|   effect eVis, eShield, eReduce;
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|   int nSpell = GetSpellId();
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|   float fRadius = FeetToMeters(15.0);
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| 
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|   //Extend
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|   if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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| 
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|   if(nSpell == SPELL_MASS_FIRE_SHIELD_RED)
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|   {
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|       eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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|       eShield = EffectDamageShield(nDam, DAMAGE_BONUS_1d6, ChangedElementalDamage(oPC, DAMAGE_TYPE_FIRE));
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|       eReduce = EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 50);
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|   }
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|   else if (nSpell == SPELL_MASS_FIRE_SHIELD_BLUE)
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|   {
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|       eVis = EffectVisualEffect(VFX_DUR_CHILL_SHIELD);
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|       eShield = EffectDamageShield(nDam, DAMAGE_BONUS_1d6, ChangedElementalDamage(oPC, DAMAGE_TYPE_COLD));
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|       eReduce = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50);
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|   }
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|   effect eLink = EffectLinkEffects(eShield, eVis);
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|          eLink = EffectLinkEffects(eLink, eReduce);
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| 
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|   object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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|   while(GetIsObjectValid(oTarget))
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|   {
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|     if(GetIsFriend(oTarget, oPC))
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|     {
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|       SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, nSpell, nCasterLvl);
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|     }
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|     oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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|   }
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|   PRCSetSchool();
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| }
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| 
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