Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			125 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//Learn spell from scroll function for witch class.
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// Deprecated as Witch is no longer in the PRC
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#include "inc_newspellbook"
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void main()
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{
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/*    if(GetPRCSwitch(PRC_WITCH_DISABLE_SPELL_LEARN))
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    {
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        SendMessageToPC(OBJECT_SELF, "Spell-learning for Witch class has been disabled in this module");
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        return;
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    }
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    object oScroll = GetSpellTargetObject();
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    if(GetItemPossessor(oScroll) != OBJECT_SELF)
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        return;
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    int nItemType = GetBaseItemType(oScroll);
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    if(GetIdentified(oScroll) && nItemType != BASE_ITEM_SCROLL && nItemType != BASE_ITEM_SPELLSCROLL && nItemType != BASE_ITEM_ENCHANTED_SCROLL)
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    {
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        PlaySound("gui_failspell");
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        SendMessageToPC(OBJECT_SELF, GetStringByStrRef(53309));//"You cannnot learn anything from that item."
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        return;
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    }
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    int nSpellID = -1;
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    itemproperty ipTest = GetFirstItemProperty(oScroll);
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    while(GetIsItemPropertyValid(ipTest))
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    {
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        if(GetItemPropertyType(ipTest) == ITEM_PROPERTY_CAST_SPELL)
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        {
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            nSpellID = StringToInt(Get2DACache("iprp_spells", "SpellIndex", GetItemPropertySubType(ipTest)));
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            break;
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        }
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        ipTest = GetNextItemProperty(oScroll);
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    }
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    if(nSpellID > -1)
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    {
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        //look for the spellID in spell book
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        int nSpellbookID = RealSpellToSpellbookID(CLASS_TYPE_WITCH, nSpellID);
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        //it's not in the spell book
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        if(nSpellbookID == -1)
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, GetStringByStrRef(16789885));//"You can only learn Witch spells."
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            return;
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        }
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        //check spell level
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        string sFile = "cls_spell_witch";
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        int nSpellLevel = StringToInt(Get2DACache(sFile, "Level", nSpellbookID));
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        int nCasterLevel = GetCasterLevelByClass(CLASS_TYPE_WITCH, OBJECT_SELF);
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        int nSpellLevelMax = GetMaxSpellLevelForCasterLevel(CLASS_TYPE_WITCH, nCasterLevel);
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        if(nSpellLevel > nSpellLevelMax)
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, GetStringByStrRef(68612));//"You have not achieved the required level to learn that spell."
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            return;
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        }
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        if(nSpellLevel > (GetAbilityScore(OBJECT_SELF, ABILITY_WISDOM) - 10))
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, GetStringByStrRef(68613));//"You do not have the minimum attribute required to learn this spell."
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            return;
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        }
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        int nXPCost = 75*nSpellLevel;
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        if(!nXPCost) nXPCost = 25;
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        if(!GetHasXPToSpend(OBJECT_SELF, nXPCost))
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, "Not enough XP to learn this spell.");
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            return;
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        }
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        //check if OBJECT_SELF doesn't have the spell and can learn it
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        object oToken = GetHideToken(OBJECT_SELF);
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        string sSpellBook = "Spellbook" + IntToString(CLASS_TYPE_WITCH);//GetSpellsKnown_Array(CLASS_TYPE_WITCH);
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        // Create spells known persistant array  if it is missing
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        int nSize = array_get_size(oToken, sSpellBook);
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        if (nSize < 0)
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        {
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            array_create(oToken, sSpellBook);
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            nSize = 0;
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        }
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        if(array_has_int(oToken, sSpellBook, nSpellbookID) != -1)
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, GetStringByStrRef(53308));//"You already have that spell in your spellbook."
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            return;
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        }
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        //destroy the scroll
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        int nStack = GetNumStackedItems(oScroll);
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        if (nStack > 1)
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            SetItemStackSize(oScroll, --nStack);
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        else
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            DestroyObject(oScroll);
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        //make a spellcraft check
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        if(!GetIsSkillSuccessful(OBJECT_SELF, SKILL_SPELLCRAFT, 10 + nSpellLevel))
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        {
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            PlaySound("gui_failspell");
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            SendMessageToPC(OBJECT_SELF, "You failed to learn this spell.");
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            return;
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        }
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        //add the spell
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        PlaySound("gui_learnspell");
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        int nIPFeatID = StringToInt(Get2DACache(sFile, "IPFeatID", nSpellbookID));
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        int nFeatID   = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookID));
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        array_set_int(oToken, sSpellBook, nSize, nSpellbookID);
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        AddSpellUse(OBJECT_SELF, nSpellbookID, CLASS_TYPE_WITCH, sFile, "NewSpellbookMem_" + IntToString(CLASS_TYPE_WITCH), SPELLBOOK_TYPE_SPONTANEOUS, GetPCSkin(OBJECT_SELF), nFeatID, nIPFeatID);
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        SpendXP(OBJECT_SELF, nXPCost);
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        string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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        SendMessageToPC(OBJECT_SELF, ReplaceChars(GetStringByStrRef(53307), "<CUSTOM0>", sName));//"<CUSTOM0> has been added to your spellbook."
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    }*/
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}
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