Mechanatrixes always fail saves vs elecricity. Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc. Updated prc_inc_breath to use PRCEffectDamage() Updated several spell scripts to use PRCEffectDamage().
119 lines
3.2 KiB
Plaintext
119 lines
3.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Bolt: Poison
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//:: NW_S1_BltPoison.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Must make a ranged touch attack. If successful
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the target is struck down with poison that
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scales with level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 22, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_sp_tch"
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect ePoison;
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int nPoison;
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int nRacial = MyPRCGetRacialType(OBJECT_SELF);
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int nHD = GetHitDice(OBJECT_SELF);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_POISON));
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//Determine the poison type based on the Racial Type and HD
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// June 3/04: Bugfix for some screwy if statements.
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switch (nRacial)
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{
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case RACIAL_TYPE_OUTSIDER:
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if (nHD <= 9)
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{
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nPoison = POISON_QUASIT_VENOM;
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}
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else if (nHD < 13)
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{
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nPoison = POISON_BEBILITH_VENOM;
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}
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else //if (nHD >= 13) //if statement not actually needed...
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{
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nPoison = POISON_PIT_FIEND_ICHOR;
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}
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break;
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case RACIAL_TYPE_VERMIN:
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if (nHD < 3)
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{
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nPoison = POISON_TINY_SPIDER_VENOM;
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}
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else if (nHD < 6)
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{
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nPoison = POISON_SMALL_SPIDER_VENOM;
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}
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else if (nHD < 9)
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{
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nPoison = POISON_MEDIUM_SPIDER_VENOM;
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}
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else if (nHD < 12)
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{
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nPoison = POISON_LARGE_SPIDER_VENOM;
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}
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else if (nHD < 15)
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{
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nPoison = POISON_HUGE_SPIDER_VENOM;
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}
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else if (nHD < 18)
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{
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nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
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}
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else //if (nHD >= 18)
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{
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nPoison = POISON_COLOSSAL_SPIDER_VENOM;
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}
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break;
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default:
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if (nHD < 3)
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{
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nPoison = POISON_NIGHTSHADE;
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}
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else if (nHD < 6)
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{
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nPoison = POISON_BLADE_BANE;
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}
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else if (nHD < 9)
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{
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nPoison = POISON_BLOODROOT;
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}
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else if (nHD < 12)
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{
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nPoison = POISON_LARGE_SPIDER_VENOM;
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}
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else if (nHD < 15)
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{
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nPoison = POISON_LICH_DUST;
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}
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else if (nHD < 18)
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{
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nPoison = POISON_DARK_REAVER_POWDER;
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}
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else //if (nHD >= 18 )
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{
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nPoison = POISON_BLACK_LOTUS_EXTRACT;
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}
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break;
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}
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//Make a ranged touch attack
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if (PRCDoRangedTouchAttack (oTarget))
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{
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ePoison = EffectPoison(nPoison);
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//Apply effects
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget);
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}
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}
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