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PRC8/nwn/nwnprc/trunk/spells/nw_s1_pulspois.nss
Jaysyn904 68ca3a56ca 2026/01/22 Update 2
Mechanatrixes always fail saves vs elecricity.
Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc.
Updated prc_inc_breath to use PRCEffectDamage()
Updated several spell scripts to use PRCEffectDamage().
2026-01-23 00:03:47 -05:00

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//::///////////////////////////////////////////////
//:: Pulse: Poison
//:: NW_S1_PulsPois
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
A wave of energy emanates from the creature which affects
all within 10ft. All who make a reflex save are not
poisoned.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 23, 2000
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
//Declare major variables
int nDamage = d6(GetHitDice(OBJECT_SELF));
int nRacial = GetRacialType(OBJECT_SELF);
int nHD = GetHitDice(OBJECT_SELF);
int nPoison;
float fDelay;
effect ePoison;
//Determine the poison type based on the Racial Type and HD
switch (nRacial)
{
case RACIAL_TYPE_OUTSIDER:
if (nHD <= 9)
{
nPoison = POISON_QUASIT_VENOM;
}
else if (nHD < 13)
{
nPoison = POISON_BEBILITH_VENOM;
}
else //if (nHD >= 13)
{
nPoison = POISON_PIT_FIEND_ICHOR;
}
break;
case RACIAL_TYPE_VERMIN:
if (nHD < 3)
{
nPoison = POISON_TINY_SPIDER_VENOM;
}
else if (nHD < 6)
{
nPoison = POISON_SMALL_SPIDER_VENOM;
}
else if (nHD < 9)
{
nPoison = POISON_MEDIUM_SPIDER_VENOM;
}
else if (nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD < 15)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if (nHD < 18)
{
nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
}
else// if (nHD >= 18)
{
nPoison = POISON_COLOSSAL_SPIDER_VENOM;
}
break;
default:
if (nHD < 3)
{
nPoison = POISON_NIGHTSHADE;
}
else if (nHD < 6)
{
nPoison = POISON_BLADE_BANE;
}
else if (nHD < 9)
{
nPoison = POISON_BLOODROOT;
}
else if (nHD < 12)
{
nPoison = POISON_LARGE_SPIDER_VENOM;
}
else if (nHD < 15)
{
nPoison = POISON_LICH_DUST;
}
else if (nHD < 18)
{
nPoison = POISON_DARK_REAVER_POWDER;
}
else //if (nHD >= 18 )
{
nPoison = POISON_BLACK_LOTUS_EXTRACT;
}
break;
}
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_POISON));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
ePoison = EffectPoison(nPoison);
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
}
}