Mechanatrixes always fail saves vs elecricity. Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc. Updated prc_inc_breath to use PRCEffectDamage() Updated several spell scripts to use PRCEffectDamage().
130 lines
3.8 KiB
Plaintext
130 lines
3.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Pulse: Poison
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//:: NW_S1_PulsPois
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A wave of energy emanates from the creature which affects
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all within 10ft. All who make a reflex save are not
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poisoned.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 23, 2000
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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int nDamage = d6(GetHitDice(OBJECT_SELF));
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int nRacial = GetRacialType(OBJECT_SELF);
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int nHD = GetHitDice(OBJECT_SELF);
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int nPoison;
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float fDelay;
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effect ePoison;
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//Determine the poison type based on the Racial Type and HD
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switch (nRacial)
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{
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case RACIAL_TYPE_OUTSIDER:
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if (nHD <= 9)
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{
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nPoison = POISON_QUASIT_VENOM;
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}
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else if (nHD < 13)
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{
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nPoison = POISON_BEBILITH_VENOM;
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}
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else //if (nHD >= 13)
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{
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nPoison = POISON_PIT_FIEND_ICHOR;
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}
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break;
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case RACIAL_TYPE_VERMIN:
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if (nHD < 3)
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{
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nPoison = POISON_TINY_SPIDER_VENOM;
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}
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else if (nHD < 6)
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{
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nPoison = POISON_SMALL_SPIDER_VENOM;
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}
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else if (nHD < 9)
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{
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nPoison = POISON_MEDIUM_SPIDER_VENOM;
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}
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else if (nHD < 12)
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{
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nPoison = POISON_LARGE_SPIDER_VENOM;
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}
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else if (nHD < 15)
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{
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nPoison = POISON_HUGE_SPIDER_VENOM;
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}
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else if (nHD < 18)
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{
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nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
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}
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else// if (nHD >= 18)
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{
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nPoison = POISON_COLOSSAL_SPIDER_VENOM;
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}
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break;
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default:
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if (nHD < 3)
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{
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nPoison = POISON_NIGHTSHADE;
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}
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else if (nHD < 6)
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{
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nPoison = POISON_BLADE_BANE;
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}
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else if (nHD < 9)
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{
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nPoison = POISON_BLOODROOT;
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}
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else if (nHD < 12)
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{
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nPoison = POISON_LARGE_SPIDER_VENOM;
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}
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else if (nHD < 15)
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{
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nPoison = POISON_LICH_DUST;
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}
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else if (nHD < 18)
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{
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nPoison = POISON_DARK_REAVER_POWDER;
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}
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else //if (nHD >= 18 )
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{
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nPoison = POISON_BLACK_LOTUS_EXTRACT;
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}
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break;
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}
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effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
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//Get first target in spell area
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != OBJECT_SELF)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_POISON));
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//Determine effect delay
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
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ePoison = EffectPoison(nPoison);
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//Apply the VFX impact and effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget));
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}
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}
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//Get next target in spell area
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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}
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}
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