PRC8/Notes/future spells/pg_s0_speedwind.nss
Jaysyn904 8339c0d54f Fixed a few TLK entries
Fixed a few TLK entries.  Added potential future spell scripts to notes.
2024-01-12 07:35:37 -05:00

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//::///////////////////////////////////////////////
//:: Sihlbrane's Grove
//:: Speed of the Wind
//:: 00_S0_SPEEDWIND
//:://////////////////////////////////////////////
/*
Caster gains +4 Dex and -2 Con for 10 turns
per level.
*/
//:://////////////////////////////////////////////
//:: Created By: Yaballa
//:: Created On: 7/9/2003
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oTarget = PRCGetSpellTargetObject();
//--------------------------------------------------------------------------
// This spell no longer stacks. If there is one of that type, thats ok
//--------------------------------------------------------------------------
if (GetHasSpellEffect(GetSpellId(), oTarget))
{
FloatingTextStrRefOnCreature(100775, OBJECT_SELF, FALSE);
return;
}
effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, 4);
effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 2);
effect eVis1 = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
effect eVis2 = EffectVisualEffect(VFX_IMP_HEAD_EVIL);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEUTRAL);
effect eLink = EffectLinkEffects(eDex, eCon);
eLink = EffectLinkEffects(eLink, eDur);
int nRace = MyPRCGetRacialType(oTarget);
int nDuration = PRCGetCasterLevel(OBJECT_SELF) * 10;
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic == METAMAGIC_EXTEND) {
nDuration = nDuration * 2; }
if((nRace != RACIAL_TYPE_CONSTRUCT) || (nRace != RACIAL_TYPE_UNDEAD))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
}
}