PRC8/Notes/future spells/pg_s0_tortshell.nss
Jaysyn904 8339c0d54f Fixed a few TLK entries
Fixed a few TLK entries.  Added potential future spell scripts to notes.
2024-01-12 07:35:37 -05:00

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//::///////////////////////////////////////////////
//:: Sihlbrane's Grove
//:: Tortoise Shell
//:: 00_S0_TORTSHELL
//:://////////////////////////////////////////////
/*
Caster gains 100 temporary HP and DR 10/-
against physical damage for one round/level.
*/
//:://////////////////////////////////////////////
//:: Created By: Yaballa
//:: Created On: 7/9/2003
//:://////////////////////////////////////////////
#include "x2_inc_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//--------------------------------------------------------------------------
// This spell no longer stacks. If there is one of that type, thats ok
//--------------------------------------------------------------------------
if (GetHasSpellEffect(GetSpellId(), OBJECT_SELF))
{
FloatingTextStrRefOnCreature(100775, OBJECT_SELF, FALSE);
return;
}
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eTemp = EffectTemporaryHitpoints(100);
effect eDamage1 = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 10);
effect eDamage2 = EffectDamageResistance(DAMAGE_TYPE_PIERCING, 10);
effect eDamage3 = EffectDamageResistance(DAMAGE_TYPE_SLASHING, 10);
effect eVis = EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE);
effect eShell = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN);
effect eDur = EffectVisualEffect(VFX_DUR_SANCTUARY);
effect eLink = EffectLinkEffects(eTemp, eDamage1);
eLink = EffectLinkEffects(eLink, eDamage2);
eLink = EffectLinkEffects(eLink, eDamage3);
eLink = EffectLinkEffects(eLink, eDur);
eLink = EffectLinkEffects(eLink, eShell);
if(nMetaMagic == METAMAGIC_EXTEND) {
nDuration = nDuration * 2; }
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
}