Updated NUI spellcast menu (@Rakiov) Updated Tornado Throw. Updated Midnight Augmentation. Updated Lucky Dice's tlk entries. Fixed Heartwarder's marker feat.
572 lines
19 KiB
Plaintext
572 lines
19 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: PRC Spellbook NUI View
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//:: prc_nui_sb_view
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//:://////////////////////////////////////////////
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/*
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This is the NUI view for the PRC Spellbook
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Rakiov
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//:: Created On: 24.05.2005
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//:://////////////////////////////////////////////
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#include "nw_inc_nui"
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//#include "nw_inc_nui_insp"
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#include "prc_nui_sb_inc"
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#include "prc_nui_consts"
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//
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// CreateSpellBookClassButtons
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// Gets the list of classes that have Spells, "Spells" and /Spells/ the player has
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// that are allowed to use the NUI Spellbook.
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//
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// Returns:
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// json NuiRow the list of class buttons allowed to use the NUI Spellbook
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//
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json CreateSpellBookClassButtons();
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//
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// CreateSpellbookSpellButtons
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// Creates the NUI buttons for the spells a player knows in the specified class
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// and circle provided.
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//
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// Arguments:
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// nClass int the class currently being checked for spells
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// circle int the circle level of the spells we want to check for
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//
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// Returns:
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// json:Array<NuiRow> the list of NuiRows of spells we have memorized
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//
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json CreateSpellbookSpellButtons(int nClass, int circle);
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//
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// CreateSpellbookSpellButtons
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// Creates the buttons for what circles the class is allowed to cast in
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// ranging from Cantrips to 9th circle or equivalent for classes that don't have
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// a concept of spell circles, like ToB and Psionics
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//
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// Arguments:
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// nClass int the class id this is being constructed for.
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//
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// Returns:
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// json NuiRow the level at which the caster can or does know as buttons
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//
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json CreateSpellbookCircleButtons(int nClass);
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//
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// CreateMetaMagicFeatButtons
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// Takes a class and creates the appropriate meta feat buttons it can use or
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// possibly use.
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//
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// Arguments:
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// nClass:int the ClassID we are checking
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//
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// Returns:
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// json:Array<NuiRow> the list of meta feats the class can use. Can return an
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// empty JsonArray if no meta feats are allowed for the class.
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//
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json CreateMetaMagicFeatButtons(int nClass);
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//
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// CreateMetaFeatButtonRow
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// a helper function for CreateMetaMagicFeatButtons that takes a list of featIds
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// and creates buttons for them.
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//
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// Arguments:
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// featList:json:Array<int> the list of featIDs to render
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//
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// Returns:
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// json:Array<NuiButtons> the row of buttons rendered for the FeatIDs.
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//
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json CreateMetaFeatButtonRow(json spellList);
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//
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// GetSpellLevelIcon
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// Takes the spell circle int and gets the icon appropriate for it (i.e. 0 turns
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// into "ir_cantrips"
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//
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// Arguments:
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// spellLevel:int the spell level we want the icon for
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//
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// Returns:
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// string the spell level icon
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//
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string GetSpellLevelIcon(int spellLevel);
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//
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// GetSpellLevelToolTip
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// Gets the spell level tool tip text based on the int spell level provided (i.e.
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// 0 turns into "Cantrips")
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//
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// Arguments:
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// spellLevel:int the spell level we want the tooltip for
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//
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// Returns:
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// string the spell level toop tip
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//
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string GetSpellLevelToolTip(int spellLevel);
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//
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// GetSpellIcon
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// Gets the spell icon based off the spellId by using the FeatID instead
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//
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// Arguments:
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// nClass:int the class Id
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// spellId:int the spell Id we want the icon for
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//
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// Returns:
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// json:String the string of the icon we want.
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//
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json GetSpellIcon(int spellId, int nClass=0);
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//
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// HighlightButton
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// Takes NUI Button along with it's width and height and heighlights it with a drawn
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// colored rectangle to represent it's been selected.
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//
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// Arguments:
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// jButton:json the NUI Button
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// w:float the width of the button
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// h:float the height of the button
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//
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// Returns:
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// json the NUI button highlighted
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//
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json HighlightButton(json jButton, float w, float h);
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void main()
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{
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// look for existing window and destroy
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int nPreviousToken = NuiFindWindow(OBJECT_SELF, PRC_SPELLBOOK_NUI_WINDOW_ID);
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if(nPreviousToken != 0)
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{
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NuiDestroy(OBJECT_SELF, nPreviousToken);
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}
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json jRoot = JsonArray();
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json jRow = CreateSpellBookClassButtons();
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jRoot = JsonArrayInsert(jRoot, jRow);
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int selectedClassId = GetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CLASSID_VAR);
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// GetLocalInt returns 0 if not set, which is Barb class which conveniently doesn't have spells :)
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// if there was no selected class then there is nothing to render
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if (selectedClassId != CLASS_TYPE_BARBARIAN)
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{
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// create the metamagic/metapsionic/metamystery/sudden buttons if applicable
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// suddens are on their own row so its possible we can have 2 NuiRows in the list
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jRow = CreateMetaMagicFeatButtons(selectedClassId);
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int i;
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for(i = 0; i < JsonGetLength(jRow); i++)
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{
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jRoot = JsonArrayInsert(jRoot, JsonArrayGet(jRow, i));
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}
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// create the spell/feat circle buttons for the class (most use 0-9, but
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// ToB uses something similar that ranges from 1-9 and Invokers essentially
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// go 1-4 as examples
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jRow = CreateSpellbookCircleButtons(selectedClassId);
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jRoot = JsonArrayInsert(jRoot, jRow);
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// Get the currently selected circle's spell buttons
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int currentCircle = GetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CIRCLE_VAR);
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jRow = CreateSpellbookSpellButtons(selectedClassId, currentCircle);
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// since we limit how many buttons a row can have here we need to add
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// multiple NuiRows if they exist
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for(i = 0; i < JsonGetLength(jRow); i++)
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{
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jRoot = JsonArrayInsert(jRoot, JsonArrayGet(jRow, i));
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}
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}
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jRoot = NuiCol(jRoot);
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string title = "PRC Spellbook";
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if (selectedClassId != CLASS_TYPE_BARBARIAN)
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title = title + ": " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", selectedClassId)));
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// This is the main window with jRoot as the main pane. It includes titles and parameters (more on those later)
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json nui = NuiWindow(jRoot, JsonString(title), NuiBind("geometry"), NuiBind("resizable"), NuiBind("collapsed"), NuiBind("closable"), NuiBind("transparent"), NuiBind("border"));
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// finally create it and it'll return us a non-zero token.
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int nToken = NuiCreate(OBJECT_SELF, nui, PRC_SPELLBOOK_NUI_WINDOW_ID);
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// get the geometry of the window in case we opened this before and have a
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// preference for location
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json geometry = GetLocalJson(OBJECT_SELF, PRC_SPELLBOOK_NUI_GEOMETRY_VAR);
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// Default to put this near the middle and let the person adjust its location
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if (geometry == JsonNull())
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{
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geometry = NuiRect(893.0f,346.0f, 489.0f, 351.0f);
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}
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else
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{
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float x = JsonGetFloat(JsonObjectGet(geometry, "x"));
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float y = JsonGetFloat(JsonObjectGet(geometry, "y"));
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geometry = NuiRect(x, y, 489.0f, 351.0f);
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}
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// Set the binds to their default values
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NuiSetBind(OBJECT_SELF, nToken, "geometry", geometry);
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NuiSetBind(OBJECT_SELF, nToken, "collapsed", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "resizable", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "closable", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "transparent", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "border", JsonBool(FALSE));
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}
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json CreateSpellBookClassButtons()
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{
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json jRow = JsonArray();
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// Get all the Classes that can use the NUI Spellbook
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json classList = GetSupportedNUISpellbookClasses(OBJECT_SELF);
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// if we have selected a class already due to re-rendering, we need to disable
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// the button for it.
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int selectedClassId = GetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CLASSID_VAR);
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int i;
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for (i = 0; i < JsonGetLength(classList); i++)
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{
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int classId = JsonGetInt(JsonArrayGet(classList, i));
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// if the selected class doen't exist, automatically use the first class allowed
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if (selectedClassId == 0)
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{
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selectedClassId = classId;
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SetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CLASSID_VAR, selectedClassId);
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}
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float width = 32.0f;
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float height = 32.0f;
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// Get the class icon from the classes.2da
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json jClassButton = NuiId(NuiButtonImage(JsonString(Get2DACache("classes", "Icon", classId))), PRC_SPELLBOOK_NUI_CLASS_BUTTON_BASEID + IntToString(classId));
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if (classId == selectedClassId)
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jClassButton = HighlightButton(jClassButton, width, height);
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jClassButton = NuiWidth(jClassButton, width);
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jClassButton = NuiHeight(jClassButton, height);
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// Get the class name from the classes.2da and set it to the tooltip
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jClassButton = NuiTooltip(jClassButton, JsonString(GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", classId)))));
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jRow = JsonArrayInsert(jRow, jClassButton);
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}
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jRow = NuiRow(jRow);
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return jRow;
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}
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json CreateSpellbookCircleButtons(int nClass)
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{
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json jRow = JsonArray();
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int i;
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// Get the current selected circle and the class caster level.
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int currentCircle = GetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CIRCLE_VAR);
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int casterLevel = GetCasterLevelByClass(nClass, OBJECT_SELF);
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// Get what the lowest level of a circle is for the class (some start at 1,
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// some start higher, some start at cantrips)
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int minSpellLevel = GetMinSpellLevel(nClass);
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if (minSpellLevel >= 0)
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{
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// get what is the highest circle the class can cast at
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int currentMaxSpellLevel = GetCurrentSpellLevel(nClass, casterLevel);
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// Get what the max circle the class can reach at is
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int totalMaxSpellLevel = GetMaxSpellLevel(nClass);
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// if the current circle is less than the minimum level (possibly due to
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// switching classes) then set it to that.
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if (currentCircle < minSpellLevel)
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{
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currentCircle = minSpellLevel;
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SetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CIRCLE_VAR, currentCircle);
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}
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// conversily if it is higher than the max the class has (possibly due to
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// switching classes) then set it to that.
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if (currentCircle > currentMaxSpellLevel)
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{
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currentCircle = currentMaxSpellLevel;
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SetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CIRCLE_VAR, currentCircle);
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}
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for (i = minSpellLevel; i <= totalMaxSpellLevel; i++)
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{
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json enabled;
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json jButton = NuiId(NuiButtonImage(JsonString(GetSpellLevelIcon(i))), PRC_SPELLBOOK_NUI_CIRCLE_BUTTON_BASEID + IntToString(i));
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float width = 42.0f;
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float height = 42.0f;
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jButton = NuiWidth(jButton, width);
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jButton = NuiHeight(jButton, height);
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jButton = NuiTooltip(jButton, JsonString(GetSpellLevelToolTip(i)));
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// if the current circle is selected or if the person can't cast at
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// that circle yet then disable the button.
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if (i > currentMaxSpellLevel)
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enabled = JsonBool(FALSE);
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else
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enabled = JsonBool(TRUE);
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jButton = NuiEnabled(jButton, enabled);
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if (i == currentCircle)
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jButton = HighlightButton(jButton, width, height);
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jRow = JsonArrayInsert(jRow, jButton);
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}
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}
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jRow = NuiRow(jRow);
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return jRow;
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}
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json CreateSpellbookSpellButtons(int nClass, int circle)
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{
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json jRows = JsonArray();
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// we only want to get spells at the currently selected circle.
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int currentCircle = GetLocalInt(OBJECT_SELF, PRC_SPELLBOOK_SELECTED_CIRCLE_VAR);
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json spellListAtCircle = GetSpellListForCircle(OBJECT_SELF, nClass, currentCircle);
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string sFile = GetClassSpellbookFile(nClass);
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// how many buttons a row can have before we have to make a new row.
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int rowLimit = NUI_SPELLBOOK_SPELL_BUTTON_LENGTH;
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json tempRow = JsonArray();
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int i;
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for (i = 0; i < JsonGetLength(spellListAtCircle); i++)
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{
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int spellbookId = JsonGetInt(JsonArrayGet(spellListAtCircle, i));
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int spellId;
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// Binders don't have a spellbook, so spellbookId is actually SpellID
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if (nClass == CLASS_TYPE_BINDER)
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spellId = spellbookId;
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else
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spellId = StringToInt(Get2DACache(sFile, "SpellID", spellbookId));
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json jSpellButton = NuiId(NuiButtonImage(GetSpellIcon(spellId, nClass)), PRC_SPELLBOOK_NUI_SPELL_BUTTON_BASEID + IntToString(spellbookId));
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jSpellButton = NuiWidth(jSpellButton, 38.0f);
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jSpellButton = NuiHeight(jSpellButton, 38.0f);
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// the RealSpellID has the accurate descriptions for the spells/abilities
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int realSpellId = StringToInt(Get2DACache(sFile, "RealSpellID", spellbookId));
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if (!realSpellId)
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realSpellId = spellId;
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jSpellButton = NuiTooltip(jSpellButton, JsonString(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", realSpellId)))));
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// if the row limit has been reached, make a new row
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tempRow = JsonArrayInsert(tempRow, jSpellButton);
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if (JsonGetLength(tempRow) >= rowLimit)
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{
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tempRow = NuiRow(tempRow);
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jRows = JsonArrayInsert(jRows, tempRow);
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tempRow = JsonArray();
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}
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}
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// if the row was cut short (a remainder) then we finish the row and add it
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// to the list
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if (JsonGetLength(tempRow) > 0)
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{
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tempRow = NuiRow(tempRow);
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jRows = JsonArrayInsert(jRows, tempRow);
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}
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return jRows;
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}
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json CreateMetaMagicFeatButtons(int nClass)
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{
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json jRows = JsonArray();
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json currentRow = JsonArray();
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// if an invoker, add the invoker shapes and essences as its own row of buttons
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if (nClass == CLASS_TYPE_WARLOCK
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|| nClass == CLASS_TYPE_DRAGONFIRE_ADEPT
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|| nClass == CLASS_TYPE_DRAGON_SHAMAN)
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{
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currentRow = CreateMetaFeatButtonRow(GetInvokerShapeSpellList(nClass));
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if (JsonGetLength(currentRow) > 0)
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{
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currentRow = NuiRow(currentRow);
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jRows = JsonArrayInsert(jRows, currentRow);
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}
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currentRow = CreateMetaFeatButtonRow(GetInvokerEssenceSpellList(nClass));
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if (JsonGetLength(currentRow) > 0)
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{
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currentRow = NuiRow(currentRow);
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jRows = JsonArrayInsert(jRows, currentRow);
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}
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}
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// if a ToB class, add its stances as its own row of buttons
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if (nClass == CLASS_TYPE_WARBLADE
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|| nClass == CLASS_TYPE_CRUSADER
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|| nClass == CLASS_TYPE_SWORDSAGE)
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{
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currentRow = CreateMetaFeatButtonRow(GetToBStanceSpellList(nClass));
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if (JsonGetLength(currentRow) > 0)
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{
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currentRow = NuiRow(currentRow);
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jRows = JsonArrayInsert(jRows, currentRow);
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}
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}
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currentRow = JsonArray();
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// check to see if the class can use any particular meta feats
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if (CanClassUseMetamagicFeats(nClass))
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currentRow = CreateMetaFeatButtonRow(GetMetaMagicFeatList());
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else if (CanClassUseMetaPsionicFeats(nClass))
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currentRow = CreateMetaFeatButtonRow(GetMetaPsionicFeatList());
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else if (CanClassUseMetaMysteryFeats(nClass))
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currentRow = CreateMetaFeatButtonRow(GetMetaMysteryFeatList());
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if (JsonGetLength(currentRow) > 0)
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{
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currentRow = NuiRow(currentRow);
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jRows = JsonArrayInsert(jRows, currentRow);
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}
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// and check to see if the class can use sudden meta feats
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currentRow = JsonArray();
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if (CanClassUseSuddenMetamagicFeats(nClass))
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currentRow = CreateMetaFeatButtonRow(GetSuddenMetaMagicFeatList());
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if (JsonGetLength(currentRow) > 0)
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{
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currentRow = NuiRow(currentRow);
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jRows = JsonArrayInsert(jRows, currentRow);
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}
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return jRows;
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}
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json CreateMetaFeatButtonRow(json spellList)
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{
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json jRow = JsonArray();
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int i;
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for (i = 0; i < JsonGetLength(spellList); i++)
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{
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int spellId = JsonGetInt(JsonArrayGet(spellList, i));
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int featId;
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int masterSpell = StringToInt(Get2DACache("spells", "Master", spellId));
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if (masterSpell)
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featId = StringToInt(Get2DACache("spells", "FeatID", masterSpell));
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else
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featId = StringToInt(Get2DACache("spells", "FeatID", spellId));
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if (GetHasFeat(featId, OBJECT_SELF, TRUE))
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{
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string featName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", spellId)));
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json jMetaButton = NuiId(NuiButtonImage(GetSpellIcon(spellId)), PRC_SPELLBOOK_NUI_META_BUTTON_BASEID + IntToString(spellId));
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jMetaButton = NuiWidth(jMetaButton, 32.0f);
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jMetaButton = NuiHeight(jMetaButton, 32.0f);
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jMetaButton = NuiTooltip(jMetaButton, JsonString(featName));
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jRow = JsonArrayInsert(jRow, jMetaButton);
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}
|
|
}
|
|
|
|
return jRow;
|
|
}
|
|
|
|
json GetSpellIcon(int spellId,int nClass=0)
|
|
{
|
|
// Binder's spells don't have the FeatID on the spells.2da, so we have to use
|
|
// the mapping we constructed to get it.
|
|
if (nClass == CLASS_TYPE_BINDER)
|
|
{
|
|
json binderDict = GetBinderSpellToFeatDictionary();
|
|
int featId = JsonGetInt(JsonObjectGet(binderDict, IntToString(spellId)));
|
|
return JsonString(Get2DACache("feat", "Icon", featId));
|
|
}
|
|
|
|
int masterSpellID = StringToInt(Get2DACache("spells", "Master", spellId));
|
|
|
|
// if this is a sub radial spell, then we use spell's icon instead
|
|
if (masterSpellID)
|
|
return JsonString(Get2DACache("spells", "IconResRef", spellId));
|
|
|
|
// the FeatID holds the accurate spell icon, not the SpellID
|
|
int featId = StringToInt(Get2DACache("spells", "FeatID", spellId));
|
|
|
|
return JsonString(Get2DACache("feat", "Icon", featId));
|
|
}
|
|
|
|
json HighlightButton(json jButton, float w, float h)
|
|
{
|
|
json retValue = jButton;
|
|
|
|
json jBorders = JsonArray();
|
|
|
|
// set the points of the button shape
|
|
json jPoints = JsonArray();
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(h));
|
|
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(w));
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(h));
|
|
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(w));
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
jPoints = JsonArrayInsert(jPoints, JsonFloat(0.0));
|
|
|
|
jBorders = JsonArrayInsert(jBorders, NuiDrawListPolyLine(JsonBool(TRUE), NuiColor(71, 140, 32), JsonBool(FALSE), JsonFloat(2.0), jPoints));
|
|
|
|
return NuiDrawList(jButton, JsonBool(FALSE), jBorders);
|
|
}
|
|
|
|
string GetSpellLevelIcon(int spellLevel)
|
|
{
|
|
switch (spellLevel)
|
|
{
|
|
case 0: return "ir_cantrips";
|
|
case 1: return "ir_level1";
|
|
case 2: return "ir_level2";
|
|
case 3: return "ir_level3";
|
|
case 4: return "ir_level4";
|
|
case 5: return "ir_level5";
|
|
case 6: return "ir_level6";
|
|
case 7: return "ir_level789";
|
|
case 8: return "ir_level789";
|
|
case 9: return "ir_level789";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
string GetSpellLevelToolTip(int spellLevel)
|
|
{
|
|
switch (spellLevel)
|
|
{
|
|
case 0: return "Cantrips";
|
|
case 1: return "Level 1";
|
|
case 2: return "Level 2";
|
|
case 3: return "Level 3";
|
|
case 4: return "Level 4";
|
|
case 5: return "Level 5";
|
|
case 6: return "Level 6";
|
|
case 7: return "Level 7";
|
|
case 8: return "Level 8";
|
|
case 9: return "Level 9";
|
|
}
|
|
|
|
return "";
|
|
} |