PRC8/nwn/nwnprc/trunk/scripts/prc_onplayerchat.nss
Jaysyn904 1fa8b68d5d 20250530 Late Update
Added @Rakiov's brilliant NUI spellcast system & power attack GUI.
Fixed incorrect constants for Charming the Arrow and Investigator.
Updated loadhints.2da.
2025-05-30 23:23:08 -04:00

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//::///////////////////////////////////////////////
//:: OnPlayerChat eventscript
//:: prc_onplayerchat
//:://////////////////////////////////////////////
/*
A OnChat script that parses what is said and
uses any commands or NUI associated with
commands.
*/
//:://////////////////////////////////////////////
//:: Updated By: Rakiov
//:: Created On: 22.05.2005
//:://////////////////////////////////////////////
/*
PRC Chat Command Format:
~~command arg1 arg2 arg3 arg4 arg5
OR:
..command arg1 arg2 arg3 arg4 arg5
*/
#include "prc_alterations"
#include "prc_inc_chat"
#include "prc_inc_chat_dm"
#include "prc_inc_chat_pow"
#include "prc_inc_chat_shf"
#include "nw_inc_nui"
#include "prc_string_inc"
#include "prc_nui_sb_inc"
#include "prc_nui_consts"
const string CHAT_COMMAND_INDICATOR_1 = "~~";
const string CHAT_COMMAND_INDICATOR_2 = "..";
const int CHAT_COMMAND_INDICATOR_LENGHT = 2;
int GetIsChatCommand(string sString)
{
string sTest = GetStringLeft(sString, CHAT_COMMAND_INDICATOR_LENGHT);
if(sTest == CHAT_COMMAND_INDICATOR_1
|| sTest == CHAT_COMMAND_INDICATOR_2)
return TRUE;
return FALSE;
}
string RemoveChatCommandIndicator(string sString)
{
return GetStringRight(sString, GetStringLength(sString) - CHAT_COMMAND_INDICATOR_LENGHT);
}
void main()
{
object oPC = GetPCChatSpeaker();
string sChat = GetPCChatMessage();
if(GetIsChatCommand(sChat))
{
sChat = RemoveChatCommandIndicator(sChat);
SetPCChatVolume(TALKVOLUME_TELL); //Set volume for all chat commands
if(GetStringWord(sChat, 1) == "help")
{
if(GetStringWord(sChat, 2) == "")
{
HelpText(oPC, "=== HELP SUMMARY");
HelpText(oPC, "");
HelpText(oPC, "Chat commands start with ~~ or .. followed by the command name and then any parameters.");
HelpText(oPC, " For example '~~execute test_script' will run the script named 'test_script'.");
HelpText(oPC, "");
HelpText(oPC, "A hyphen in a command name indicates that the word may be abbreviated as short as the point where the hyphen is.");
HelpText(oPC, " For example, 'exec-ute' may be entered as 'execute', 'execu', or 'exec', but not as 'exe'.");
HelpText(oPC, "");
HelpText(oPC, "Typing '~~help' displays a summary of the available commands (what you're reading now).");
HelpText(oPC, "Typing '~~help <command-name>' displays more detailed information about the specified command.");
HelpText(oPC, "");
}
if (Debug_ProcessChatCommand_Help(oPC, sChat))
{}
else if (PowerAttack_ProcessChatCommand_Help(oPC, sChat))
{}
else if (PnPShifter_ProcessChatCommand_Help(oPC, sChat))
{}
}
else
{
if (Debug_ProcessChatCommand(oPC, sChat))
{}
else if (PowerAttack_ProcessChatCommand(oPC, sChat))
{}
else if (PnPShifter_ProcessChatCommand(oPC, sChat))
{}
else
SendMessageToPC(oPC, "Unrecognized chat command: " + sChat);
}
}
else if(GetLocalInt(oPC, PRC_CHAT_HOOK_ACTIVE))
{
SetPCChatVolume(TALKVOLUME_TELL);
SetLocalString(oPC, PRC_PLAYER_RESPONSE, sChat);
ExecuteScript(GetLocalString(oPC, PRC_CHAT_HOOK_SCRIPT), oPC);
_clear_chat_vars(oPC);
}
// get current player message and split it up into a list
string sCommand = GetPCChatMessage();
json sCommandSplit = StringSplit(sChat);
if(JsonGetLength(sCommandSplit) > 0)
{
string firstWord = JsonGetString(JsonArrayGet(sCommandSplit, 0));
// if first word is /pa we are using the power attack interface
if(firstWord == "/pa")
{
if(JsonGetLength(sCommandSplit) >= 2)
{
//if a parameter is given then run the power attack command directly.
string param1 = JsonGetString(JsonArrayGet(sCommandSplit, 1));
int paAmount = StringToInt(param1);
SetLocalInt(oPC, "PRC_PowerAttack_Level", paAmount);
ExecuteScript("prc_nui_pa_trggr", oPC);
// update the NUI so it is in sync
int nToken = NuiFindWindow(oPC, NUI_PRC_POWER_ATTACK_WINDOW);
if (nToken != 0)
{
NuiSetBind(oPC, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(paAmount)));
}
}
else
{
// if no param is given then open the NUI
ExecuteScript("prc_nui_pa_view", oPC);
}
// clear message from chat
SetPCChatMessage();
}
// If the first word is /sb then we open the Spellbook NUI
if(firstWord == "/sb")
{
ExecuteScript("prc_nui_sb_view", oPC);
// clear message from chat
SetPCChatMessage();
}
}
// Execute scripts hooked to this event for the player triggering it
ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERCHAT);
}