Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*:://////////////////////////////////////////////
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| //:: Spell Name Goodberry
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| //:: Spell FileName PHS_S_Goodberry
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| //:://////////////////////////////////////////////
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| //:: In Game Spell desctiption
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| //:://////////////////////////////////////////////
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|     2d4 fresh berries are made magical. Druids only can use the berries and heal
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|     1 damage when eaten, up to 8 points of curing in 24Hours. Duration is 1 day/
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|     level.
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| //:://////////////////////////////////////////////
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| //:: Spell Effects Applied / Notes
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| //:://////////////////////////////////////////////
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|     Goodberry actually adds a permament "goodberry" spell property.
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| 
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|     That spell script (the goodberry one) tracks it so only 8 can be taken in
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|     24 hours.
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| 
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|     The healing script also checks for a 3rd or higher level of druid, else they
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|     cannot be used. Of course, the druid can target someone else :-)
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| //:://////////////////////////////////////////////
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| //:: Created By: Jasperre
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| //::////////////////////////////////////////////*/
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| 
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| #include "PHS_INC_SPELLS"
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| 
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| // These hold the all important weapon functions. Will seperate later and modify.
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| #include "prc_x2_itemprop"
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| 
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| void AddBerryEffect(object oTarget)
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| {
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|     itemproperty ip_Prop = ItemPropertyCastSpell(PHS_IP_CONST_CASTSPELL_GOODBERRY, IP_CONST_CASTSPELL_NUMUSES_0_CHARGES_PER_USE);
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|     IPSafeAddItemProperty(oTarget, ip_Prop, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, TRUE, TRUE);
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|     return;
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| }
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| 
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| void main()
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| {
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|     // Spell hook check.
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|     if(!PHS_SpellHookCheck(PHS_SPELL_GOODBERRY)) return;
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| 
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|     // Declare major variables
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|     object oTarget = GetSpellTargetObject(); // Should be a berry item.
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|     int nCharges = d4(2);// 2d4 "charges"
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| 
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|     // Error checking
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|     if(!GetIsObjectValid(oTarget) || GetObjectType(oTarget) != OBJECT_TYPE_ITEM) return;
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| 
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|     // Declare effects
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|     effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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| 
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|     // Make sure the target has not got the effects
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|     if(GetTag(oTarget) == "PHS_Berry" &&
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|       !GetItemHasItemProperty(oTarget, ITEM_PROPERTY_CAST_SPELL))
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|     {
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|         // Signal event spell cast at
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|         PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GLOBE_OF_INVUNRABILITY, FALSE);
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| 
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|         // Apply visual effects
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|         PHS_ApplyVFX(oTarget, eVis);
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| 
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|         // Apply new effect
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|         AddBerryEffect(oTarget);
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| 
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|         // Set charges to 2d4
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|         SetItemCharges(oTarget, nCharges);
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|     }
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| }
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