Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name      Crushing Despair
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| //:: FileName  sp_crsh_despair.nss
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| //:://////////////////////////////////////////////
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| /**@file Crushing Despair
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| Enchantment (Compulsion) [Mind-Affecting]
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| Level: Brd 3, Wiz 4
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| Components: V, S, M
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| Casting Time: 1 standard action
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| Range: 30 ft.
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| Area: Cone
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| Duration: 1 min./level
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| Saving Throw: Will negates
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| Spell Resistance: Yes
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| 
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| A cone of despair causes great sadness in the subjects. Each affected creature takes a –2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. 
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| 
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| Author:    Stratovarius
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| Created:   5/17/2009
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| */
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| //:://////////////////////////////////////////////
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| void main()
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| {
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| 	if(!X2PreSpellCastCode()) return;
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| 	object oPC = OBJECT_SELF;
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| 	location lLoc = PRCGetSpellTargetLocation();
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| 	object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);	
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| 	int nCasterLvl = PRCGetCasterLevel(oPC);
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| 	int nMetaMagic = PRCGetMetaMagicFeat();
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| 	int nPenalty = 2;
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| 	int nDC = PRCGetSaveDC(oTarget, oPC);
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| 	float fDur = RoundsToSeconds(nCasterLvl);
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| 	
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| 	if (nMetaMagic & METAMAGIC_EXTEND)
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| 	{
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| 		fDur = (fDur * 2);
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| 	}
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| 	
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| 	effect eVis = EffectVisualEffect(VFX_DUR_GLOW_BLUE);
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| 	effect eLink = EffectAttackDecrease(nPenalty, ATTACK_BONUS_MISC);					      
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| 	       eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, nPenalty, SAVING_THROW_TYPE_ALL));
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| 	       eLink = EffectLinkEffects(eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, nPenalty));
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| 	       eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING));
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| 	       //eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_PIERCING));
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| 	       //eLink = EffectLinkEffects(eLink, EffectDamageDecrease(nPenalty, DAMAGE_TYPE_BLUDGEONING));
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| 	       // Physical damage reduction affects all physical, so this is actually a 3x reduction
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| 	       eLink = EffectLinkEffects(eLink, eVis);
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| 	       
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| 	while(GetIsObjectValid(oTarget))
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| 	{		
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| 		if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
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| 		{
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| 			//Save
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| 			if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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| 			{
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| 				SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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| 			}
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| 		}
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| 		oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);
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| 	}
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| 	
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| 	PRCSetSchool();
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| }
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| 	
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| 	 |