Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			90 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /*
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|    ----------------
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|    Vision of Heaven
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| 
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|    sp_visheaven
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|    ----------------
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| 
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|    25/2/05 by Stratovarius
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| 
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| Enchantment
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| Level: Clr 1
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| Components: V
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| Casting Time: 1 action
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| Range: Close.
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| Target: One Evil Creature.
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| Duration: Instantaneous
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| Saving Throw: Will Negates
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| Spell Resistance: Yes
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| 
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| The target creature is dazed for one round.
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| */
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| 
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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|     effect eDaze = EffectDazed();
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     effect eLink = EffectLinkEffects(eMind, eDaze);
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|     eLink = EffectLinkEffects(eLink, eDur);
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     int nDuration = 1;
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|     //check meta magic for extend
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|     if ((nMetaMagic & METAMAGIC_EXTEND))
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|     {
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|         nDuration = 2;
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|     }
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| 
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nPenetr = CasterLvl + SPGetPenetr();
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| 
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|     // Evil only
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|     if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL)
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|         {
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|                 //Fire cast spell at event for the specified target
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|                 SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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|                //Make SR check
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|                if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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|                {
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|                     //Make Will Save to negate effect
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|                     if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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|                     {
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|                         //Apply VFX Impact and daze effect
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|                         SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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|                         SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|                     }
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|                 }
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|         }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| 
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| }
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