Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Evil Blight
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| //:: x2_s0_EvilBlight
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Any enemies within the area of effect will
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|     suffer a curse effect
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Keith Warner
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| //:: Created On: Jan 2/03
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| //:://////////////////////////////////////////////
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| //:: Updated by: Andrew Nobbs
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| //:: Updated on: March 28, 2003
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| //:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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| #include "prc_inc_spells"
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| 
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| 
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| 
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| 
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| 
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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|     /*
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|       Spellcast Hook Code
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|       Added 2003-07-07 by Georg Zoeller
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|       If you want to make changes to all spells,
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|       check x2_inc_spellhook.nss to find out more
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| 
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|     */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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|     // End of Spell Cast Hook
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| 
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|     //Declare major variables
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|     object oTarget;
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|     effect eImpact = EffectVisualEffect(VFX_IMP_DOOM);
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|     effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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|     effect eCurse = SupernaturalEffect(EffectCurse(3,3,3,3,3,3));
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| 
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|     //Apply Spell Effects
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|     location lLoc = GetLocation(OBJECT_SELF);
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
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| 
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|    
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     CasterLvl +=SPGetPenetr();
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|     
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| 
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| 
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|     //Get first target in the area of effect
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|     oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE);
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|     float fDelay;
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| 
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         //Check faction of oTarget
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|         if (GetIsEnemy(oTarget))
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|         {
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|             //Signal spell cast at event
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|             SignalEvent(oTarget, EventSpellCastAt(oTarget,  PRCGetSpellId()));
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|             //Make SR Check
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|             if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl))
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|             {
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|                int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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|                     //Make Will Save
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|                 if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC)))
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|                 {
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|                     // wont stack
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|                     if (!GetHasSpellEffect(PRCGetSpellId(), oTarget))
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|                         {
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|                              SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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|                              SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eCurse, oTarget);
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|                         }
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|                 }
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|             }
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|         }
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|         //Get next spell target
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lLoc, FALSE, OBJECT_TYPE_CREATURE);
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|     }
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Erasing the variable used to store the spell's spell school
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| }
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