Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			143 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Natures Balance
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| //:: NW_S0_NatureBal.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Reduces the SR of all enemies by 1d4 per 5 caster
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|     levels for 1 round per 3 caster levels. Also heals
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|     all friends for 3d8 + Caster Level
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|     Radius is 15 feet from the caster.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: June 22, 2001
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| //:://////////////////////////////////////////////
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| //:: VFX Pass By: Preston W, On: June 22, 2001
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_inc_spells"  
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| #include "prc_add_spell_dc"
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| 
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| 
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| 
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-20 by Georg
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     effect eHeal;
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|     effect eVis = EffectVisualEffect(VFX_IMP_HEALING_L);
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|     effect eSR;
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|     effect eVis2 = EffectVisualEffect(VFX_IMP_BREACH);
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|     effect eNature = EffectVisualEffect(VFX_FNF_NATURES_BALANCE);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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| 
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|     int nRand, nNumDice;
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|     int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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|     int nCasterLevel = CasterLvl;
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|     //Determine spell duration as an integer for later conversion to Rounds, Turns or Hours.
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|     int nDuration = nCasterLevel/3;
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|     
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| 
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|     
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| 
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     float fDelay;
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|     //Set off fire and forget visual
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|     ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eNature, GetLocation(OBJECT_SELF));
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|     //Declare the spell shape, size and the location.  Capture the first target object in the shape.
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|     if ((nMetaMagic & METAMAGIC_EXTEND))
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|     {
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|         nDuration = nDuration *2;   //Duration is +100%
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|     }
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|     nNumDice = nCasterLevel / 5;
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|     if(nNumDice == 0)
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|     {
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|         nNumDice = 1;
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|     }
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|     object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE);
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|     //Cycle through the targets within the spell shape until an invalid object is captured.
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|     while(GetIsObjectValid(oTarget))
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|     {
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|         fDelay = PRCGetRandomDelay();
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|         //Check to see how the caster feels about the targeted object
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|         if(GetIsFriend(oTarget))
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|         {
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|               //Fire cast spell at event for the specified target
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|               SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NATURES_BALANCE, FALSE));
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|               nRand = d8(3) + nCasterLevel;
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|               //Enter Metamagic conditions
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|               if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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|               {
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|                  nRand = 24 + nCasterLevel;//Damage is at max
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|               }
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|               if ((nMetaMagic & METAMAGIC_EMPOWER))
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|               {
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|                  nRand = nRand + nRand/2; //Damage/Healing is +50%
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|               }
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|               eHeal = PRCEffectHeal(nRand, oTarget);
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|               //Apply heal effects
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|               DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget));
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|               DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|         }
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|         else
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|         if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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|         {
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|             //Fire cast spell at event for the specified target
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|             SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NATURES_BALANCE));
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|             if(!GetIsReactionTypeFriendly(oTarget))
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|             {
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|                 int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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|                 //Check for saving throw
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|                 if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC)))
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|                 {
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|                     nRand = d4(nNumDice);
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|                       //Enter Metamagic conditions
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|                       if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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|                       {
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|                          nRand = 4 * nNumDice;//Damage is at max
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|                       }
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|                       if ((nMetaMagic & METAMAGIC_EMPOWER))
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|                       {
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|                          nRand = nRand + (nRand/2); //Damage/Healing is +50%
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|                       }
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|                       eSR = EffectSpellResistanceDecrease(nRand);
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|                       effect eLink = EffectLinkEffects(eSR, eDur);
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|                       //Apply reduce SR effects
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|                       DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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|                       DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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|                 }
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|             }
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|         }
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|         //Select the next target within the spell shape.
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|         oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE);
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|     }
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|     
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| 
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| 
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the integer used to hold the spells spell school
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| }
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| 
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