Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name      Earthen Grasp - OnEnter
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| //::           Stony Grasp - OnEnter
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| //:: FileName  inv_earthgraspa.nss
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| //::///////////////////////////////////////////////
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| 
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| #include "prc_inc_combmove"
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| #include "inv_inc_invfunc"
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| 
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| void main()
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| {
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|     object oAoE = OBJECT_SELF;
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|     SetAllAoEInts(INVOKE_AOE_EARTHEN_GRASP_GRAPPLE, oAoE, GetSpellSaveDC());
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| 
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|     object oCaster = GetAreaOfEffectCreator();
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|     object oTarget = GetEnteringObject();
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|     int nCasterLevel = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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|     int nPenetr = SPGetPenetrAOE(oCaster);
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|     int StrMod = 2 + nCasterLevel / 3;
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| 
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|     if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , oCaster)
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|     && GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE
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|     && !GetLocalInt(oAoE, "AlreadyGrappling")
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|     && !GetLocalInt(oTarget, "SourceOfGrapple"))
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|     {
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|         //Fire cast spell at event for the target
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|         SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_EARTHEN_GRASP));
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| 
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|         //now do grappling and stuff
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|         //cant already be grappled so no need to check that
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|         int nGrappleSucessful = FALSE;
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|         //this spell doesnt need to make a touch attack
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|         //as defined in the spell
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|         int nAttackerGrappleMod = nCasterLevel + StrMod;
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|         nGrappleSucessful = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
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|         if(nGrappleSucessful)
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|         {
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|             //now being grappled
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|             AssignCommand(oTarget, ClearAllActions());
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|             effect eHold = EffectCutsceneImmobilize();
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|             effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
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|             effect eLink = EffectLinkEffects(eHold, eEntangle);
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|             //eLink = EffectKnockdown();
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|             SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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|             SetLocalInt(oAoE, "AlreadyGrappling", TRUE);
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|             SetLocalObject(oAoE, "CurrentlyGrappling", oTarget);
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|         }
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|     }
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| } |