Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: [Squirt]
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| //:: [race_muck_squirt.nss]
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| //:: [Jaysyn / PRC 20220419]
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| //::///////////////////////////////////////////////
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| /**@file  Squirt (Ex): A muckdweller can
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| squirt a jet of water into the eyes of
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| a target up to 25 feet away. Anyone
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| hit by this attack must make a DC 13
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| Reflex save or be blinded for 1 round. The
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| save DC is Dexterity-based.
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| 
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| /////////////////////////////////////////////////////////////////////////////*/
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| 
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| #include "prc_inc_spells"
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| #include "prc_add_spell_dc"
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| 
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| void main()
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| {
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| //:: Declare major varibles
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|     object oCaster = OBJECT_SELF;
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|     object oTarget = PRCGetSpellTargetObject();
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| 	
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| 	int nDC = 10 + (GetAbilityModifier(1, oCaster));
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| 
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|     float fDuration = RoundsToSeconds(1);
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| 
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|     effect eVis   = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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|     effect eBlind = EffectBlindness();
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|     effect eDur   = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eLink = ExtraordinaryEffect(EffectLinkEffects(eBlind, eDur));
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| 
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| //:: Fire cast spell at event
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| 	SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MUCK_SQUIRT));
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| 
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| 
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| //:: Make Reflex save to negate
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| 	if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC))
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| 	{	
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| 	//:: Apply visual and effects
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| 		ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
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| 		ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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| 	}
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| } |