Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Fire Shield
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| //:: NW_S0_FireShld.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Fire Shield for the Disciple of Mephistopheles
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 7, 2002
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| //:://////////////////////////////////////////////
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| //:: Created On: Aug 28, 2003, GZ: Fixed stacking issue
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| 
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| //Fixed several compile time errors.
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| //Aaon Graywolf - Jan 8, 2004
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| #include "prc_class_const"
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| #include "x2_inc_spellhook"
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| #include "prc_alterations"
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| void main()
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| {
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| 
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     int nDuration = 600;
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|     int nMetaMagic = PRCGetMetaMagicFeat();
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|     object oTarget = OBJECT_SELF;
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|     object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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|     effect eVis = EffectVisualEffect(VFX_DUR_INFERNO_CHEST);
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|     effect eDur = EffectVisualEffect(VFX_DUR_INFERNO_CHEST);
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|     effect eDR = EffectDamageResistance(10, DAMAGE_POWER_PLUS_ONE, 0);
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|     effect eFire = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100);
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|     itemproperty eShield = ItemPropertyOnHitCastSpell( IP_CONST_ONHIT_CASTSPELL_COMBUST, 15);
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| 
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|     //Link effects
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|     effect eLink = EffectLinkEffects(eDR, eFire);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     eLink = EffectLinkEffects(eLink, eVis);
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| 
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|     //Enter Metamagic conditions
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|     if (nMetaMagic == METAMAGIC_EXTEND)
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|     {
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|         nDuration = nDuration *2; //Duration is +100%
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|     }
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|     //Apply the VFX impact and effects
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|     ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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|     AddItemProperty(DURATION_TYPE_TEMPORARY, eShield, oArmour, RoundsToSeconds(nDuration));
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| }
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| 
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