Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Invisibility Sphere
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| //:: NW_S0_InvSph.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     All allies within 15ft are rendered invisible.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: Jan 7, 2002
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| //:://////////////////////////////////////////////
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| 
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| //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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| #include "prc_alterations"
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| #include "prc_spell_const"
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| #include "x2_inc_spellhook"
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| 
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| void main()
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| {
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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| 
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|     if (!X2PreSpellCastCode())
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|     {
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|     // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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| 
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| // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables including Area of Effect Object
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|     int nDuration = GetLevelByClass(CLASS_TYPE_NIGHTSHADE,OBJECT_SELF);
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| 
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|     //Make sure duration does no equal 0
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|     if (nDuration < 1)
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|     {
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|         nDuration = 1;
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|     }
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| 
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|     location lTarget = GetSpellTargetLocation();
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|     effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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|     effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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|     effect eSanc = EffectEthereal();
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| 
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|     effect eLink = EffectLinkEffects(eInvis, eVis);
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|     eLink = EffectLinkEffects(eLink, eDur);
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|     eLink = EffectLinkEffects(eLink, eSanc);
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| 
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| 
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|     object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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|     //Cycle through the targets within the spell shape until an invalid object is captured.
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|     while (GetIsObjectValid(oTarget))
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|     {
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| 
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|        if(GetIsFriend(oTarget, OBJECT_SELF))
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|        // * don't try and make dead people invisible
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|        if (GetIsDead(oTarget) == FALSE)
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|        {
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|            //Fire cast spell at event for the specified target
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|           SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHADOWWALK, FALSE));
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|           //Apply the VFX impact and effects
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|           ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget,HoursToSeconds(nDuration));
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|        }
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|        //Select the next target within the spell shape.
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|        oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE );
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| 
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|     }
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| 
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| DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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| // Getting rid of the local integer storing the spellschool name
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| }
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