Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Name Selvetarm's Wrath
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| //:: FileName prc_dj_selwrath
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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| The Selvetarm's Wrath feat for the Drow Judicator
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: PsychicToaster
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| //:: Created On: 7-31-04
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| //:: Updated by Oni5115 9/23/2004 to use new combat engine
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_inc_combat"
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| //#include "prc_inc_util"
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| 
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| void main()
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| {
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|      object oPC   = OBJECT_SELF;
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|      object oTarget  = PRCGetSpellTargetObject();
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| 
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|      if(oPC == oTarget)
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|      {
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|           SendMessageToPC(oPC,"You cannot attack yourself...");
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|           return;
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|      }
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|         
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| 
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|      object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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|      object oWeapR   = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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| 
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|      int bIsRangedAttack = GetWeaponRanged(oWeapR);
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|      int iDamageBonus = GetLevelByClass(CLASS_TYPE_JUDICATOR);
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| 
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|      // script now uses combat system to hit and apply effect if appropriate
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|      string sSuccess = "";
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|      string sMiss = "";
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|      float fDistance = GetDistanceBetween(oPC, oTarget);
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|      
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|      if(oPC == oTarget)
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|      {
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|           SendMessageToPC(oPC,"You cannot attack yourself...");
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|           return;
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|      }
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|         
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|      // If they are not within 5 ft, they can't do a melee attack.
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|      if(!bIsRangedAttack && !GetIsInMeleeRange(oTarget, oPC) )
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|      {
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|           SendMessageToPC(oPC,"You are not close enough to your target to attack!");
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|           return;
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|      }
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|      
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|      if(!bIsRangedAttack)
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|      {
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|            AssignCommand(oPC, ActionMoveToLocation(GetLocation(oTarget), TRUE) );
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|            sSuccess = "*Selvetarm's Wrath Hit*";
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|            sMiss    = "*Selvetarm's Wrath Miss*";
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|      }        
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|      
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|      effect eVis1 = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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|      effect eVis2 = EffectVisualEffect(VFX_IMP_HARM);
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|      effect eLink = EffectLinkEffects(eVis1, eVis2);
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|      
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|      PerformAttackRound(oTarget, oPC, eLink, 0.0, 0, iDamageBonus, DAMAGE_TYPE_DIVINE, FALSE, sSuccess, sMiss);
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| } |