Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| /////////////////////////////////////////////////////////
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| // Brittlebone On-death
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| // prc_evnt_brtbn.nss
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| /////////////////////////////////////////////////////////
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| /*Brittlebone: This unguent must be spread over a set of
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| bones before animation as a skeleton. The ointment reduces
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| the skeleton’s natural armor by 2 points (to a minimum of 0),
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| but when the skeleton is destroyed, its bones splinter and fl y
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| apart, sending shards in all directions. Any creature within
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| the skeleton’s reach takes 1 point of piercing damage per HD
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| of the skeleton (Reflex DC 15 half; minimum 1 point).
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| */
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| 
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|         object oSkell = GetLastBeingDied();
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|         object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oSkell), TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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|         int nDam = GetHitDice(oSkell);
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|         
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|         while(GetIsObjectValid(oTarget))
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|         {
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|                 if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 15, SAVING_THROW_TYPE_NONE))
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|                 {
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|                         nDam = nDam / 2;
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|                 }
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|                 
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|                 ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, DAMAGE_TYPE_PIERCING), oTarget);
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|                 
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|                 oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oSkell), TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_PLACEABLE | OBJECT_TYPE_DOOR);
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|         }
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| }  |