Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			121 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Ghost Step (Invisibility)
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| //:: prc_ninjca_gstep.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Target creature becomes invisibility
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Ryan Smith
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| //:: Created On: July 18, 2005
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| //:://////////////////////////////////////////////
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| 
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| #include "prc_inc_clsfunc"
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| 
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| void main()
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| {
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|     DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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|     SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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| /*
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|   Spellcast Hook Code
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|   Added 2003-06-23 by GeorgZ
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|   If you want to make changes to all spells,
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|   check x2_inc_spellhook.nss to find out more
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| 
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| */
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|     int iContinue = 0;
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|     object oCaster = OBJECT_SELF;
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|     if ( PRCGetHasEffect( EFFECT_TYPE_CHARMED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_CONFUSED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_CUTSCENE_PARALYZE, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_CUTSCENEIMMOBILIZE, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_DAZED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_DOMINATED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_FRIGHTENED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_PARALYZE, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_PETRIFY, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_SLEEP, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( PRCGetHasEffect( EFFECT_TYPE_STUNNED, oCaster ) )
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|     {
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|         iContinue++;
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|     }
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|     if ( iContinue > 0 )
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|     {
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|         IncrementRemainingFeatUses(oCaster, FEAT_GFKILL_GHOST_STEP);
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|         return;
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|     }
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|     if (!Ninja_AbilitiesEnabled(OBJECT_SELF))
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|     {
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|         IncrementRemainingFeatUses(OBJECT_SELF, FEAT_GHOST_STEP);
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|         SendMessageToPC(OBJECT_SELF, "Your ki powers will not function while encumbered or wearing armor");
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|         return;
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|     }
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|     if (!X2PreSpellCastCode())
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|     {
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|         // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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|         return;
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|     }
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|     Ninja_DecrementKi(OBJECT_SELF, FEAT_GHOST_STEP);
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| 
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|     // End of Spell Cast Hook
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| 
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| 
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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| 
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|     //effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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|     effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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| 
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|     // a major hack here, if we're a level 10 or higher ninja, Ghost Step also makes you ethereal
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|     // probably should be a replacing feat so other classes can use it
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| 
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|     effect eLink;
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| 
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| 
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|     effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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|     eLink = EffectLinkEffects(eInvis, eDur);
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| 
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|     //Fire cast spell at event for the specified target
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|     SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GHOST_STEP, FALSE));
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| 
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|     float nDuration = RoundsToSeconds(1);
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| 
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|     //Apply the VFX impact and effects
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|     SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, nDuration,TRUE,-1, 1);
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| 
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|     DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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|     // Getting rid of the local integer storing the spellschool name
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| }
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| 
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