Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			34 lines
		
	
	
		
			954 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			954 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #include "prc_inc_sp_tch"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oTarget = PRCGetSpellTargetObject();
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|     int nDamage = d6(16);
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|     effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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|     effect eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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|     effect eRay;
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| 
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| 
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|     int nTouchAttack = PRCDoRangedTouchAttack(oTarget);;
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|     if (nTouchAttack > 0)
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|     {
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| 
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|         if(!GetIsReactionTypeFriendly(oTarget))
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|         {
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|         
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
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|         eRay = EffectBeam(VFX_BEAM_FIRE, OBJECT_SELF, BODY_NODE_HAND);
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|         //Apply the VFX impact and effects
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|         DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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|         ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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|     
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|             }
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| 
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|         ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7);
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| 
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|     }
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| 
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| }
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