Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Aura of Fear On Enter
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| //:: NW_S1_AuraFearA.nss
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| //:: Copyright (c) 2001 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Upon entering the aura of the creature the player
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|     must make a will save or be struck with fear because
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|     of the creatures presence.
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Preston Watamaniuk
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| //:: Created On: May 25, 2001
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| //:://////////////////////////////////////////////
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| 
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| 
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| // shaken   -2 attack,weapon dmg,save.
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| // panicked -2 save + flee away ,50 % drop object holding
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| #include "prc_inc_spells"
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| 
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| void main()
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| {
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|     //Declare major variables
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|     object oTarget = GetEnteringObject();
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| 
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|     if (MyPRCGetRacialType(oTarget)== RACIAL_TYPE_DRAGON)
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|       return;
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| 
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|     effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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|     effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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|     effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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|     effect eDur3 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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| 
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|     effect eFear = EffectFrightened();
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|     effect eAttackD = EffectAttackDecrease(2);
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|     effect eDmgD = EffectDamageDecrease(2,DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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|     effect SaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL,2);
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|     effect Skill = EffectSkillDecrease(SKILL_ALL_SKILLS,2);
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|     
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|     effect eLink = EffectLinkEffects(eDmgD, eDur2);
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|            eLink = EffectLinkEffects(eLink, eAttackD);
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|            eLink = EffectLinkEffects(eLink, SaveD);
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|            eLink = EffectLinkEffects(eLink, eFear);
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|            eLink = EffectLinkEffects(eLink, Skill);
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|            
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|     effect eLink2 = EffectLinkEffects(eDur3, SaveD);
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|            eLink2 = EffectLinkEffects(eLink2, Skill);
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|            
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|     int nHD = GetHitDice(GetAreaOfEffectCreator());
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|     int nDC = 10 + GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT,GetAreaOfEffectCreator())+ GetAbilityModifier(ABILITY_CHARISMA,GetAreaOfEffectCreator());
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|     int nDuration = d6(2);
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|     if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())&& GetHitDice(oTarget)<=GetHitDice(GetAreaOfEffectCreator()))
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|     {
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|         //Fire cast spell at event for the specified target
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|         SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
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|         //Make a saving throw check
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|         if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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|         {
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|             int HD=GetHitDice(oTarget);
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| 
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|             if (HD<5)
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|             //Apply the VFX impact and effects
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|               ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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|             else
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|               ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration));
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| 
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|             ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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|         }
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|     }
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| }
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