Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
1217 lines
46 KiB
Plaintext
1217 lines
46 KiB
Plaintext
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//CONSTANTS FOR MESSAGES.
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//reesearch
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const string MES_LEARN_SPELL = "has gained the knowledge and use of this epic spell!";
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const string MES_KNOW_SPELL = "has already researched this spell";
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const string MES_NOT_ENOUGH_GOLD = "does not have the required gold";
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const string MES_NOT_ENOUGH_XP = "does not have the required experience";
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const string MES_NOT_ENOUGH_SKILL = "does not have the required skill";
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const string MES_NOT_HAVE_REQ_FEATS = "does not have the required knowledge";
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const string MES_CANNOT_RESEARCH_HERE = "does not have the Epic Spellcasting feat or does not have enough levels in the appropriate classes.";
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const string MES_RESEARCH_SUCCESS = "has successfully researched an Epic spell! Congratulations! ";
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const string MES_RESEARCH_FAILURE = "has not found success in their research...";
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//seeds
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const string MES_CLASS_NOT_ALLOWED = "Your magical teachings do not seem to allow the learning of this epic spell seed.";
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const string MES_LEARN_SEED = "You have gained the knowledge of this epic spell seed!";
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const string MES_KNOW_SEED = "You already have knowledge of this epic spell seed.";
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const string MES_BOOK_DESTROYED = "The handling of this book has caused it to disintegrate!";
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//spellcraft
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const string MES_SPELLCRAFT_CHECK_PASS = "Spellcraft check: Success!";
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const string MES_SPELLCRAFT_CHECK_FAIL = "Spellcraft check: Failed!";
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//errors
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const string MES_CANNOT_CAST_SLOTS = "Spell failed! You do not have any epic spell slots remaining.";
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const string MES_CANNOT_CAST_XP = "Spell failed! You do not have enough experience to cast this spell.";
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//contingencies
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const string MES_CONTINGENCIES_YES1 = "You have contingencies active, therefore you do not have your full complement of spell slots.";
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const string MES_CONTINGENCIES_YES2 = "The contingencies must expire to allow you to regain the spell slots.";
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/* DEFAULTS
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const string MES_LEARN_SEED = "You have gained the knowledge of this epic spell seed!";
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const string MES_KNOW_SEED = "You already have knowledge of this epic spell seed.";
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const string MES_LEARN_SPELL = "You have gained the knowledge and use of this epic spell!";
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const string MES_KNOW_SPELL = "You have already researched this spell.";
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const string MES_CLASS_NOT_ALLOWED = "Your magical teachings do not seem to allow the learning of this epic spell seed.";
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const string MES_BOOK_DESTROYED = "The handling of this book has caused it to disintegrate!";
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const string MES_CANNOT_RESEARCH_HERE = "You are not allowed to pursue magical research here.";
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const string MES_RESEARCH_SUCCESS = "Congratulations! You have successfully researched an Epic spell!";
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const string MES_RESEARCH_FAILURE = "Failure! You have not found success in your research...";
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const string MES_SPELLCRAFT_CHECK_PASS = "Spellcraft check: Success!";
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const string MES_SPELLCRAFT_CHECK_FAIL = "Spellcraft check: Failed!";
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const string MES_NOT_ENOUGH_GOLD = "You do not have the required gold.";
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const string MES_NOT_ENOUGH_XP = "You do not have the required experience.";
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const string MES_NOT_ENOUGH_SKILL = "You do not have the required skill.";
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const string MES_NOT_HAVE_REQ_FEATS = "You cannot research this, since you do not have the required knowledge.";
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const string MES_CANNOT_CAST_SLOTS = "Spell failed! You do not have any epic spell slots remaining.";
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const string MES_CANNOT_CAST_XP = "Spell failed! You do not have enough experience to cast this spell.";
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const string MES_CONTINGENCIES_YES1 = "You have contingencies active, therefore you do not have your full complement of spell slots.";
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const string MES_CONTINGENCIES_YES2 = "The contingencies must expire to allow you to regain the spell slots.";
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*/
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//Primogenitors SpellID constants
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const int SPELL_EPIC_A_STONE = 0;//4007;
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const int SPELL_EPIC_ACHHEEL = 1;//4000;
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const int SPELL_EPIC_AL_MART = 2;//4002;
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const int SPELL_EPIC_ALLHOPE = 3;//4001;
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const int SPELL_EPIC_ANARCHY = 4;//4003;
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const int SPELL_EPIC_ANBLAST = 5;//4004;
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const int SPELL_EPIC_ANBLIZZ = 6;//4005;
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const int SPELL_EPIC_ARMY_UN = 7;//4006;
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const int SPELL_EPIC_BATTLEB = 999;//4008;
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const int SPELL_EPIC_CELCOUN = 8;//4009;
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const int SPELL_EPIC_CHAMP_V = 9;//4010;
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const int SPELL_EPIC_CON_RES =10;//4011;
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const int SPELL_EPIC_CON_REU =11;//4012;
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const int SPELL_EPIC_DEADEYE =12;//4013;
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const int SPELL_EPIC_DIREWIN =13;//4015;
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const int SPELL_EPIC_DREAMSC =14;//4017;
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const int SPELL_EPIC_DRG_KNI =15;//4016;
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const int SPELL_EPIC_DTHMARK =1000;//4014;
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const int SPELL_EPIC_DULBLAD =16;//4018;
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const int SPELL_EPIC_DWEO_TH =17;//4019;
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const int SPELL_EPIC_ENSLAVE =18;//4020;
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const int SPELL_EPIC_EP_M_AR =19;//4021;
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const int SPELL_EPIC_EP_RPLS =20;//4022;
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const int SPELL_EPIC_EP_SP_R =21;//4023;
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const int SPELL_EPIC_EP_WARD =22;//4024;
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const int SPELL_EPIC_ET_FREE =23;//4025;
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const int SPELL_EPIC_FIEND_W =24;//4026;
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const int SPELL_EPIC_FLEETNS =25;//4027;
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const int SPELL_EPIC_GEMCAGE =26;//4028;
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const int SPELL_EPIC_GODSMIT =27;//4029;
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const int SPELL_EPIC_GR_RUIN =28;//4030;
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const int SPELL_EPIC_GR_SP_RE=29;//4031;
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const int SPELL_EPIC_GR_TIME =30;//4032;
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const int SPELL_EPIC_HELBALL =31;//4034;
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const int SPELL_EPIC_HELSEND =1001;//4033;
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const int SPELL_EPIC_HERCALL =32;//4035;
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const int SPELL_EPIC_HERCEMP =33;//4036;
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const int SPELL_EPIC_IMPENET =34;//4037;
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const int SPELL_EPIC_LEECH_F =35;//4038;
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const int SPELL_EPIC_LEG_ART =1002;//4039;
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const int SPELL_EPIC_LIFE_FT =1003;//4040;
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const int SPELL_EPIC_MAGMA_B =36;//4041;
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const int SPELL_EPIC_MASSPEN =37;//4042;
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const int SPELL_EPIC_MORI = 38;//4043;
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const int SPELL_EPIC_MUMDUST =39;//4044;
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const int SPELL_EPIC_NAILSKY =40;//4045;
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const int SPELL_EPIC_NIGHTSU =1004;//4046;
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const int SPELL_EPIC_ORDER_R =41;//4047;
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const int SPELL_EPIC_PATHS_B =42;//4048;
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const int SPELL_EPIC_PEERPEN =43;//4049;
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const int SPELL_EPIC_PESTIL = 44;//4050;
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const int SPELL_EPIC_PIOUS_P =45;//4051;
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const int SPELL_EPIC_PLANCEL =46;//4052;
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const int SPELL_EPIC_PSION_S =47;//4053;
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const int SPELL_EPIC_RAINFIR =48;//4054;
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const int SPELL_EPIC_RISEN_R =1005;//4055;
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const int SPELL_EPIC_RUINN = 49;//4056; //NON_STANDARD
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const int SPELL_EPIC_SINGSUN =50;//4057;
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const int SPELL_EPIC_SP_WORM =51;//4058;
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const int SPELL_EPIC_STORM_M =52;//4059;
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const int SPELL_EPIC_SUMABER =53;//4060;
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const int SPELL_EPIC_SUP_DIS =54;//4061;
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const int SPELL_EPIC_SYMRUST =1006;//4062;
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const int SPELL_EPIC_THEWITH =55;//4063;
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const int SPELL_EPIC_TOLO_KW =56;//4064;
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const int SPELL_EPIC_TRANVIT =57;//4065;
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const int SPELL_EPIC_TWINF = 58;//4066;
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const int SPELL_EPIC_UNHOLYD =59;//4067;
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const int SPELL_EPIC_UNIMPIN =60;//4068;
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const int SPELL_EPIC_UNSEENW =61;//4069;
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const int SPELL_EPIC_WHIP_SH =62;//4070;
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/*
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this stuff is no longer neeed as constants
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instead its defined in epicspells.2da and epicspellseeds.2da
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///////////////////////////////////////////////////////////////////////////////
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//CONSTANTS FOR THE SEEDS
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///////////////////////////////////////////////////////////////////////////////
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// const int SEEDNAME_DC is the base DC for learning an Epic Spell Seed
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// const int SEEDNAME_FE is for the line number in the feat.2da file
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// const int SEEDNAME_IP is the line number of the seed in iprp_feats.2da.
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// const int SEEDNAME_XX is for allowing levels of access to the seed...
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// Use the following numbers for SEEDNAME_XX for different options:
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// 0 <---- Zero allows NO ONE to learn the seed.
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// 1 <---- One allows only clerics to learn the seed.
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// 2 <---- Two allows only druids to learn the seed.
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// 4 <---- Four allows only sorcerers to learn the seed.
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// 8 <---- Eight allows only wizards to learn the seed.
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// ?? <---- Add the previous four numbers together to have combinations
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// of classes able to learn the seed. (15 for ALL)
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///////////////////////////////////////////////////////////////////////////////
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const int AFFLICT_DC = 14;
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const int AFFLICT_FE = 5000;
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const int AFFLICT_IP = 400;
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const int AFFLICT_XX = 15;
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const int ANIMATE_DC = 25;
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const int ANIMATE_FE = 5001;
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const int ANIMATE_IP = 401;
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const int ANIMATE_XX = 15;
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const int ANIDEAD_DC = 23;
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const int ANIDEAD_FE = 5002;
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const int ANIDEAD_IP = 402;
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const int ANIDEAD_XX = 15;
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const int ARMOR_DC = 14;
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const int ARMOR_FE = 5003;
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const int ARMOR_IP = 403;
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const int ARMOR_XX = 15;
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const int BANISH_DC = 27;
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const int BANISH_FE = 5004;
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const int BANISH_IP = 404;
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const int BANISH_XX = 15;
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const int COMPEL_DC = 19;
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const int COMPEL_FE = 5005;
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const int COMPEL_IP = 405;
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const int COMPEL_XX = 15;
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const int CONCEAL_DC = 17;
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const int CONCEAL_FE = 5006;
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const int CONCEAL_IP = 406;
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const int CONCEAL_XX = 15;
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const int CONJURE_DC = 21;
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const int CONJURE_FE = 5007;
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const int CONJURE_IP = 407;
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const int CONJURE_XX = 15;
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const int CONTACT_DC = 23;
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const int CONTACT_FE = 5008;
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const int CONTACT_IP = 408;
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const int CONTACT_XX = 15;
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const int DELUDE_DC = 14;
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const int DELUDE_FE = 5009;
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const int DELUDE_IP = 409;
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const int DELUDE_XX = 15;
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const int DESTROY_DC = 29;
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const int DESTROY_FE = 5010;
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const int DESTROY_IP = 410;
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const int DESTROY_XX = 15;
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const int DISPEL_DC = 19;
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const int DISPEL_FE = 5011;
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const int DISPEL_IP = 411;
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const int DISPEL_XX = 15;
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const int ENERGY_DC = 19;
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const int ENERGY_FE = 5012;
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const int ENERGY_IP = 412;
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const int ENERGY_XX = 15;
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const int FORESEE_DC = 17;
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const int FORESEE_FE = 5013;
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const int FORESEE_IP = 413;
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const int FORESEE_XX = 15;
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const int FORTIFY_DC = 17;
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const int FORTIFY_FE = 5014;
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const int FORTIFY_IP = 414;
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const int FORTIFY_XX = 15;
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const int HEAL_DC = 25;
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const int HEAL_FE = 5015;
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const int HEAL_IP = 415;
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const int HEAL_XX = 15;
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const int LIFE_DC = 27;
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const int LIFE_FE = 5016;
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const int LIFE_IP = 416;
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const int LIFE_XX = 15;
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const int LIGHT_DC = 14;
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const int LIGHT_FE = 5017;
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const int LIGHT_IP = 417;
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const int LIGHT_XX = 15;
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const int OPPOSIT_DC = 14;
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const int OPPOSIT_FE = 5018;
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const int OPPOSIT_IP = 418;
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const int OPPOSIT_XX = 15;
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const int REFLECT_DC = 27;
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const int REFLECT_FE = 5019;
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const int REFLECT_IP = 419;
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const int REFLECT_XX = 15;
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const int REVEAL_DC = 19;
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const int REVEAL_FE = 5020;
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const int REVEAL_IP = 420;
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const int REVEAL_XX = 15;
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const int SHADOW_DC = 21;
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const int SHADOW_FE = 5021;
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const int SHADOW_IP = 421;
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const int SHADOW_XX = 15;
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const int SLAY_DC = 25;
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const int SLAY_FE = 5022;
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const int SLAY_IP = 422;
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const int SLAY_XX = 15;
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const int SUMMON_DC = 14;
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const int SUMMON_FE = 5023;
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const int SUMMON_IP = 423;
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const int SUMMON_XX = 15;
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const int TIME_DC = 19;
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const int TIME_FE = 5024;
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const int TIME_IP = 424;
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const int TIME_XX = 15;
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const int TRANSFO_DC = 21;
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const int TRANSFO_FE = 5025;
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const int TRANSFO_IP = 425;
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const int TRANSFO_XX = 15;
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const int TRANSPO_DC = 27;
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const int TRANSPO_FE = 5026;
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const int TRANSPO_IP = 426;
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const int TRANSPO_XX = 15;
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const int WARD_DC = 14;
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const int WARD_FE = 5027;
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const int WARD_IP = 427;
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const int WARD_XX = 15;
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//CONSTANTS FOR EACH EPIC SPELL
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///////////////////////////////////////////////////////////////////////////////
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// EXAMPLE EPIC SPELL: "BLAH"
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// const int BLAH_DC is for the DC of the spell for casting and researching.
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// NOTE! Changing the DC will affect the costs of researching it as well!
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// const int BLAH_IP is the line number of the CASTABLE feat in iprp_feats.2da.
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// const int R_BLAH_IP is for the line number of the RESEARCHED feat in
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// iprp_feats.2da.
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// const int BLAH_FE is the line number of the CASTABLE feat in feat.2da.
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// const int R_BLAH_FE is the line number of the RESEARCHED feat in feat.2da.
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// const int BLAH_XP is the experience point cost for CASTING the spell.
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//
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// You can have up to four required feats to be able to learn the spell.
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// Use the desired SEED_FE constants,
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// or even a SPELL_FE constant if you want a
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// prerequisite to be another spell.
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// You should use the BLAH_R#'s up in order, leaving any unused ones as 0.
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// const int BLAH_R1 is the first prerequisite to learn the spell.
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// const int BLAH_R2 is the second prerequisite to learn the spell.
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// const int BLAH_R3 is the third prerequisite to learn the spell.
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// const int BLAH_R4 is the fourth prerequisite to learn the spell.
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//
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// const string BLAH_S is the school the spell belongs to.
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// A = Abjuration
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// C = Conjuration
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// D = Divination
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// E = Enchantment
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// V = Evocation
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// I = Illusion
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// N = Necromancy
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// T = Transmutation
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Achilles Heel
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const int ACHHEEL_DC = 54;
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const int ACHHEEL_IP = 429;
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const int R_ACHHEEL_IP = 500;
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const int ACHHEEL_FE = 5030;
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const int R_ACHHEEL_FE = 5031;
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const int ACHHEEL_XP = 0;
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const int ACHHEEL_R1 = AFFLICT_FE; // Afflict seed
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const int ACHHEEL_R2 = WARD_FE; // Ward seed
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const int ACHHEEL_R3 = 0;
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const int ACHHEEL_R4 = 0;
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const string ACHHEEL_S = "A";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: All Hope Lost
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const int ALLHOPE_DC = 29;
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const int ALLHOPE_IP = 430;
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const int R_ALLHOPE_IP = 501;
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const int ALLHOPE_FE = 5032;
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const int R_ALLHOPE_FE = 5033;
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const int ALLHOPE_XP = 0;
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const int ALLHOPE_R1 = COMPEL_FE; // Compel seed
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const int ALLHOPE_R2 = 0;
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const int ALLHOPE_R3 = 0;
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const int ALLHOPE_R4 = 0;
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const string ALLHOPE_S = "E";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Allied Martyr
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const int AL_MART_DC = 47;
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const int AL_MART_IP = 431;
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const int R_AL_MART_IP = 502;
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const int AL_MART_FE = 5034;
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const int R_AL_MART_FE = 5035;
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const int AL_MART_XP = 0;
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const int AL_MART_R1 = HEAL_FE; // Heal seed
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const int AL_MART_R2 = FORESEE_FE; // Foresee seed
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const int AL_MART_R3 = 0;
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const int AL_MART_R4 = 0;
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const string AL_MART_S = "D";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Anarchy's Call
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const int ANARCHY_DC = 43;
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const int ANARCHY_IP = 432;
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const int R_ANARCHY_IP = 503;
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const int ANARCHY_FE = 5036;
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const int R_ANARCHY_FE = 5037;
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const int ANARCHY_XP = 0;
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const int ANARCHY_R1 = OPPOSIT_FE; // Opposition seed
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const int ANARCHY_R2 = COMPEL_FE; // Compel seed
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const int ANARCHY_R3 = 0;
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const int ANARCHY_R4 = 0;
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const string ANARCHY_S = "E";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Animus Blast
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const int ANBLAST_DC = 30;
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const int ANBLAST_IP = 433;
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const int R_ANBLAST_IP = 504;
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const int ANBLAST_FE = 5038;
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const int R_ANBLAST_FE = 5039;
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const int ANBLAST_XP = 0;
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const int ANBLAST_R1 = ENERGY_FE; // Energy seed
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const int ANBLAST_R2 = ANIDEAD_FE; // Animate Dead seed
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const int ANBLAST_R3 = 0;
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const int ANBLAST_R4 = 0;
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const string ANBLAST_S = "V";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Animus Blizzard
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const int ANBLIZZ_DC = 58;
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const int ANBLIZZ_IP = 434;
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const int R_ANBLIZZ_IP = 505;
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const int ANBLIZZ_FE = 5040;
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const int R_ANBLIZZ_FE = 5041;
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const int ANBLIZZ_XP = 0;
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const int ANBLIZZ_R1 = ENERGY_FE; // Energy seed
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const int ANBLIZZ_R2 = ANIDEAD_FE; // Animate Dead seed
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const int ANBLIZZ_R3 = 0;
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const int ANBLIZZ_R4 = 0;
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const string ANBLIZZ_S = "V";
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///////////////////////////////////////////////////////////////////////////////
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// EPIC SPELL: Army Unfallen
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const int ARMY_UN_DC = 66;
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const int ARMY_UN_IP = 435;
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const int R_ARMY_UN_IP = 506;
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const int ARMY_UN_FE = 5042;
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const int R_ARMY_UN_FE = 5043;
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const int ARMY_UN_XP = 0;
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const int ARMY_UN_R1 = LIFE_FE; // Life seed
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const int ARMY_UN_R2 = HEAL_FE; // Heal seed
|
|
const int ARMY_UN_R3 = WARD_FE; // Ward seed
|
|
const int ARMY_UN_R4 = 0;
|
|
const string ARMY_UN_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Audience of Stone
|
|
const int A_STONE_DC = 41;
|
|
const int A_STONE_IP = 436;
|
|
const int R_A_STONE_IP = 507;
|
|
const int A_STONE_FE = 5044;
|
|
const int R_A_STONE_FE = 5045;
|
|
const int A_STONE_XP = 0;
|
|
const int A_STONE_R1 = TRANSFO_FE; // Transform seed
|
|
const int A_STONE_R2 = 0;
|
|
const int A_STONE_R3 = 0;
|
|
const int A_STONE_R4 = 0;
|
|
const string A_STONE_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Battle Bounding
|
|
const int BATTLEB_DC = 41;
|
|
const int BATTLEB_IP = 437;
|
|
const int R_BATTLEB_IP = 508;
|
|
const int BATTLEB_FE = 5046;
|
|
const int R_BATTLEB_FE = 5047;
|
|
const int BATTLEB_XP = 0;
|
|
const int BATTLEB_R1 = WARD_FE; // Ward seed
|
|
const int BATTLEB_R2 = TRANSPO_FE; // Transport seed
|
|
const int BATTLEB_R3 = 0;
|
|
const int BATTLEB_R4 = 0;
|
|
const string BATTLEB_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Celestial Council
|
|
const int CELCOUN_DC = 27;
|
|
const int CELCOUN_IP = 438;
|
|
const int R_CELCOUN_IP = 509;
|
|
const int CELCOUN_FE = 5048;
|
|
const int R_CELCOUN_FE = 5049;
|
|
const int CELCOUN_XP = 0;
|
|
const int CELCOUN_R1 = CONTACT_FE; // Contact seed
|
|
const int CELCOUN_R2 = 0;
|
|
const int CELCOUN_R3 = 0;
|
|
const int CELCOUN_R4 = 0;
|
|
const string CELCOUN_S = "D";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Champion's Valor
|
|
const int CHAMP_V_DC = 45;
|
|
const int CHAMP_V_IP = 439;
|
|
const int R_CHAMP_V_IP = 510;
|
|
const int CHAMP_V_FE = 5050;
|
|
const int R_CHAMP_V_FE = 5051;
|
|
const int CHAMP_V_XP = 200;
|
|
const int CHAMP_V_R1 = FORTIFY_FE; // Fortify seed
|
|
const int CHAMP_V_R2 = 0;
|
|
const int CHAMP_V_R3 = 0;
|
|
const int CHAMP_V_R4 = 0;
|
|
const string CHAMP_V_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Contingent Resurrection
|
|
const int CON_RES_DC = 52;
|
|
const int CON_RES_IP = 440;
|
|
const int R_CON_RES_IP = 511;
|
|
const int CON_RES_FE = 5052;
|
|
const int R_CON_RES_FE = 5053;
|
|
const int CON_RES_XP = 0;
|
|
const int CON_RES_R1 = LIFE_FE; // Life seed
|
|
const int CON_RES_R2 = 0;
|
|
const int CON_RES_R3 = 0;
|
|
const int CON_RES_R4 = 0;
|
|
const string CON_RES_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Contingent Reunion
|
|
const int CON_REU_DC = 44;
|
|
const int CON_REU_IP = 441;
|
|
const int R_CON_REU_IP = 512;
|
|
const int CON_REU_FE = 5054;
|
|
const int R_CON_REU_FE = 5055;
|
|
const int CON_REU_XP = 0;
|
|
const int CON_REU_R1 = TRANSPO_FE; // Transport seed
|
|
const int CON_REU_R2 = FORESEE_FE; // Foresee seed
|
|
const int CON_REU_R3 = 0;
|
|
const int CON_REU_R4 = 0;
|
|
const string CON_REU_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Deadeye Sense
|
|
const int DEADEYE_DC = 47;
|
|
const int DEADEYE_IP = 442;
|
|
const int R_DEADEYE_IP = 513;
|
|
const int DEADEYE_FE = 5056;
|
|
const int R_DEADEYE_FE = 5057;
|
|
const int DEADEYE_XP = 400;
|
|
const int DEADEYE_R1 = FORTIFY_FE; // Fortify seed
|
|
const int DEADEYE_R2 = 0;
|
|
const int DEADEYE_R3 = 0;
|
|
const int DEADEYE_R4 = 0;
|
|
const string DEADEYE_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Deathmark
|
|
const int DTHMARK_DC = 59;
|
|
const int DTHMARK_IP = 443;
|
|
const int R_DTHMARK_IP = 514;
|
|
const int DTHMARK_FE = 5058;
|
|
const int R_DTHMARK_FE = 5059;
|
|
const int DTHMARK_XP = 0;
|
|
const int DTHMARK_R1 = SLAY_FE; // Slay seed
|
|
const int DTHMARK_R2 = TIME_FE; // Time seed
|
|
const int DTHMARK_R3 = AFFLICT_FE; // Afflict seed
|
|
const int DTHMARK_R4 = 0;
|
|
const string DTHMARK_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Dire Winter
|
|
const int DIREWIN_DC = 99;
|
|
const int DIREWIN_IP = 444;
|
|
const int R_DIREWIN_IP = 515;
|
|
const int DIREWIN_FE = 5060;
|
|
const int R_DIREWIN_FE = 5061;
|
|
const int DIREWIN_XP = 2000;
|
|
const int DIREWIN_R1 = ENERGY_FE; // Energy seed
|
|
const int DIREWIN_R2 = 0;
|
|
const int DIREWIN_R3 = 0;
|
|
const int DIREWIN_R4 = 0;
|
|
const string DIREWIN_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Dragon Knight
|
|
const int DRG_KNI_DC = 48;
|
|
const int DRG_KNI_IP = 445;
|
|
const int R_DRG_KNI_IP = 516;
|
|
const int DRG_KNI_FE = 5062;
|
|
const int R_DRG_KNI_FE = 5063;
|
|
const int DRG_KNI_XP = 0;
|
|
const int DRG_KNI_R1 = SUMMON_FE; // Summon seed
|
|
const int DRG_KNI_R2 = 0;
|
|
const int DRG_KNI_R3 = 0;
|
|
const int DRG_KNI_R4 = 0;
|
|
const string DRG_KNI_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Dreamscape
|
|
const int DREAMSC_DC = 29;
|
|
const int DREAMSC_IP = 446;
|
|
const int R_DREAMSC_IP = 517;
|
|
const int DREAMSC_FE = 5064;
|
|
const int R_DREAMSC_FE = 5065;
|
|
const int DREAMSC_XP = 0;
|
|
const int DREAMSC_R1 = TRANSPO_FE; // Transport seed
|
|
const int DREAMSC_R2 = 0;
|
|
const int DREAMSC_R3 = 0;
|
|
const int DREAMSC_R4 = 0;
|
|
const string DREAMSC_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Dullblades
|
|
const int DULBLAD_DC = 54;
|
|
const int DULBLAD_IP = 447;
|
|
const int R_DULBLAD_IP = 518;
|
|
const int DULBLAD_FE = 5066;
|
|
const int R_DULBLAD_FE = 5067;
|
|
const int DULBLAD_XP = 0;
|
|
const int DULBLAD_R1 = WARD_FE; // Ward seed
|
|
const int DULBLAD_R2 = 0;
|
|
const int DULBLAD_R3 = 0;
|
|
const int DULBLAD_R4 = 0;
|
|
const string DULBLAD_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Dweomer Thief
|
|
const int DWEO_TH_DC = 65;
|
|
const int DWEO_TH_IP = 448;
|
|
const int R_DWEO_TH_IP = 519;
|
|
const int DWEO_TH_FE = 5068;
|
|
const int R_DWEO_TH_FE = 5069;
|
|
const int DWEO_TH_XP = 0;
|
|
const int DWEO_TH_R1 = REVEAL_FE; // Reveal seed
|
|
const int DWEO_TH_R2 = COMPEL_FE; // Compel seed
|
|
const int DWEO_TH_R3 = REFLECT_FE; // Reflect seed
|
|
const int DWEO_TH_R4 = 0;
|
|
const string DWEO_TH_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Enslave
|
|
const int ENSLAVE_DC = 60;
|
|
const int ENSLAVE_IP = 449;
|
|
const int R_ENSLAVE_IP = 520;
|
|
const int ENSLAVE_FE = 5070;
|
|
const int R_ENSLAVE_FE = 5071;
|
|
const int ENSLAVE_XP = 3500;
|
|
const int ENSLAVE_R1 = COMPEL_FE; // Compel seed
|
|
const int ENSLAVE_R2 = 0;
|
|
const int ENSLAVE_R3 = 0;
|
|
const int ENSLAVE_R4 = 0;
|
|
const string ENSLAVE_S = "E";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Epic Mage Armor
|
|
const int EP_M_AR_DC = 46;
|
|
const int EP_M_AR_IP = 450;
|
|
const int R_EP_M_AR_IP = 521;
|
|
const int EP_M_AR_FE = 5072;
|
|
const int R_EP_M_AR_FE = 5073;
|
|
const int EP_M_AR_XP = 0;
|
|
const int EP_M_AR_R1 = ARMOR_FE; // Armor seed
|
|
const int EP_M_AR_R2 = 0;
|
|
const int EP_M_AR_R3 = 0;
|
|
const int EP_M_AR_R4 = 0;
|
|
const string EP_M_AR_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Epic Repulsion
|
|
const int EP_RPLS_DC = 34;
|
|
const int EP_RPLS_IP = 451;
|
|
const int R_EP_RPLS_IP = 522;
|
|
const int EP_RPLS_FE = 5074;
|
|
const int R_EP_RPLS_FE = 5075;
|
|
const int EP_RPLS_XP = 0;
|
|
const int EP_RPLS_R1 = WARD_FE; // Ward seed
|
|
const int EP_RPLS_R2 = 0;
|
|
const int EP_RPLS_R3 = 0;
|
|
const int EP_RPLS_R4 = 0;
|
|
const string EP_RPLS_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Epic Spell Reflection
|
|
const int EP_SP_R_DC = 52;
|
|
const int EP_SP_R_IP = 452;
|
|
const int R_EP_SP_R_IP = 523;
|
|
const int EP_SP_R_FE = 5076;
|
|
const int R_EP_SP_R_FE = 5077;
|
|
const int EP_SP_R_XP = 0;
|
|
const int EP_SP_R_R1 = REFLECT_FE; // Reflect seed
|
|
const int EP_SP_R_R2 = 0;
|
|
const int EP_SP_R_R3 = 0;
|
|
const int EP_SP_R_R4 = 0;
|
|
const string EP_SP_R_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Epic Warding
|
|
const int EP_WARD_DC = 68;
|
|
const int EP_WARD_IP = 453;
|
|
const int R_EP_WARD_IP = 524;
|
|
const int EP_WARD_FE = 5078;
|
|
const int R_EP_WARD_FE = 5079;
|
|
const int EP_WARD_XP = 0;
|
|
const int EP_WARD_R1 = WARD_FE; // Ward seed
|
|
const int EP_WARD_R2 = 0;
|
|
const int EP_WARD_R3 = 0;
|
|
const int EP_WARD_R4 = 0;
|
|
const string EP_WARD_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Eternal Freedom
|
|
const int ET_FREE_DC = 101;
|
|
const int ET_FREE_IP = 454;
|
|
const int R_ET_FREE_IP = 525;
|
|
const int ET_FREE_FE = 5080;
|
|
const int R_ET_FREE_FE = 5081;
|
|
const int ET_FREE_XP = 10000;
|
|
const int ET_FREE_R1 = WARD_FE; // Ward seed
|
|
const int ET_FREE_R2 = 0;
|
|
const int ET_FREE_R3 = 0;
|
|
const int ET_FREE_R4 = 0;
|
|
const string ET_FREE_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Fiendish Words
|
|
const int FIEND_W_DC = 27;
|
|
const int FIEND_W_IP = 455;
|
|
const int R_FIEND_W_IP = 526;
|
|
const int FIEND_W_FE = 5082;
|
|
const int R_FIEND_W_FE = 5083;
|
|
const int FIEND_W_XP = 0;
|
|
const int FIEND_W_R1 = CONTACT_FE; // Contact seed
|
|
const int FIEND_W_R2 = 0;
|
|
const int FIEND_W_R3 = 0;
|
|
const int FIEND_W_R4 = 0;
|
|
const string FIEND_W_S = "D";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Fleetness of Foot
|
|
const int FLEETNS_DC = 32;
|
|
const int FLEETNS_IP = 456;
|
|
const int R_FLEETNS_IP = 527;
|
|
const int FLEETNS_FE = 5084;
|
|
const int R_FLEETNS_FE = 5085;
|
|
const int FLEETNS_XP = 0;
|
|
const int FLEETNS_R1 = FORTIFY_FE; // Fortify seed
|
|
const int FLEETNS_R2 = 0;
|
|
const int FLEETNS_R3 = 0;
|
|
const int FLEETNS_R4 = 0;
|
|
const string FLEETNS_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Gem Cage
|
|
const int GEMCAGE_DC = 48;
|
|
const int GEMCAGE_IP = 457;
|
|
const int R_GEMCAGE_IP = 528;
|
|
const int GEMCAGE_FE = 5086;
|
|
const int R_GEMCAGE_FE = 5087;
|
|
const int GEMCAGE_XP = 0;
|
|
const int GEMCAGE_R1 = TRANSFO_FE; // Transform seed
|
|
const int GEMCAGE_R2 = TRANSPO_FE; // Transport seed
|
|
const int GEMCAGE_R3 = 0;
|
|
const int GEMCAGE_R4 = 0;
|
|
const string GEMCAGE_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Godsmite
|
|
const int GODSMIT_DC = 63;
|
|
const int GODSMIT_IP = 458;
|
|
const int R_GODSMIT_IP = 529;
|
|
const int GODSMIT_FE = 5088;
|
|
const int R_GODSMIT_FE = 5089;
|
|
const int GODSMIT_XP = 0;
|
|
const int GODSMIT_R1 = DESTROY_FE; // Destroy seed
|
|
const int GODSMIT_R2 = OPPOSIT_FE; // Opposition seed
|
|
const int GODSMIT_R3 = 0;
|
|
const int GODSMIT_R4 = 0;
|
|
const string GODSMIT_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Greater Ruin
|
|
const int GR_RUIN_DC = 59;
|
|
const int GR_RUIN_IP = 459;
|
|
const int R_GR_RUIN_IP = 530;
|
|
const int GR_RUIN_FE = 5090;
|
|
const int R_GR_RUIN_FE = 5091;
|
|
const int GR_RUIN_XP = 0;
|
|
const int GR_RUIN_R1 = DESTROY_FE; // Destroy seed
|
|
const int GR_RUIN_R2 = 0;
|
|
const int GR_RUIN_R3 = 0;
|
|
const int GR_RUIN_R4 = 0;
|
|
const string GR_RUIN_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Greater Spell Resistance
|
|
const int GR_SP_RE_DC = 67;
|
|
const int GR_SP_RE_IP = 460;
|
|
const int R_GR_SP_RE_IP = 531;
|
|
const int GR_SP_RE_FE = 5092;
|
|
const int R_GR_SP_RE_FE = 5093;
|
|
const int GR_SP_RE_XP = 0;
|
|
const int GR_SP_RE_R1 = FORTIFY_FE; // Fortify seed
|
|
const int GR_SP_RE_R2 = 0;
|
|
const int GR_SP_RE_R3 = 0;
|
|
const int GR_SP_RE_R4 = 0;
|
|
const string GR_SP_RE_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Greater Timestop
|
|
const int GR_TIME_DC = 27;
|
|
const int GR_TIME_IP = 461;
|
|
const int R_GR_TIME_IP = 532;
|
|
const int GR_TIME_FE = 5094;
|
|
const int R_GR_TIME_FE = 5095;
|
|
const int GR_TIME_XP = 0;
|
|
const int GR_TIME_R1 = TIME_FE; // Time seed
|
|
const int GR_TIME_R2 = 0;
|
|
const int GR_TIME_R3 = 0;
|
|
const int GR_TIME_R4 = 0;
|
|
const string GR_TIME_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Hell Send
|
|
const int HELSEND_DC = 34;
|
|
const int HELSEND_IP = 462;
|
|
const int R_HELSEND_IP = 533;
|
|
const int HELSEND_FE = 5096;
|
|
const int R_HELSEND_FE = 5097;
|
|
const int HELSEND_XP = 0;
|
|
const int HELSEND_R1 = TRANSPO_FE; // Transport seed
|
|
const int HELSEND_R2 = 0;
|
|
const int HELSEND_R3 = 0;
|
|
const int HELSEND_R4 = 0;
|
|
const string HELSEND_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Hellball
|
|
const int HELBALL_DC = 70;
|
|
const int HELBALL_IP = 463;
|
|
const int R_HELBALL_IP = 534;
|
|
const int HELBALL_FE = 5098;
|
|
const int R_HELBALL_FE = 5099;
|
|
const int HELBALL_XP = 400;
|
|
const int HELBALL_R1 = ENERGY_FE; // Energy seed
|
|
const int HELBALL_R2 = 0;
|
|
const int HELBALL_R3 = 0;
|
|
const int HELBALL_R4 = 0;
|
|
const string HELBALL_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Herculean Alliance
|
|
const int HERCALL_DC = 61;
|
|
const int HERCALL_IP = 464;
|
|
const int R_HERCALL_IP = 535;
|
|
const int HERCALL_FE = 5100;
|
|
const int R_HERCALL_FE = 5101;
|
|
const int HERCALL_XP = 0;
|
|
const int HERCALL_R1 = FORTIFY_FE; // Fortify seed
|
|
const int HERCALL_R2 = 5103; // the Herculean Empowerment spell researched
|
|
const int HERCALL_R3 = 0;
|
|
const int HERCALL_R4 = 0;
|
|
const string HERCALL_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Herculean Empowerment
|
|
const int HERCEMP_DC = 51;
|
|
const int HERCEMP_IP = 465;
|
|
const int R_HERCEMP_IP = 536;
|
|
const int HERCEMP_FE = 5102;
|
|
const int R_HERCEMP_FE = 5103;
|
|
const int HERCEMP_XP = 0;
|
|
const int HERCEMP_R1 = FORTIFY_FE; // Fortify seed
|
|
const int HERCEMP_R2 = 0;
|
|
const int HERCEMP_R3 = 0;
|
|
const int HERCEMP_R4 = 0;
|
|
const string HERCEMP_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Impenetrability
|
|
const int IMPENET_DC = 54;
|
|
const int IMPENET_IP = 466;
|
|
const int R_IMPENET_IP = 537;
|
|
const int IMPENET_FE = 5104;
|
|
const int R_IMPENET_FE = 5105;
|
|
const int IMPENET_XP = 0;
|
|
const int IMPENET_R1 = WARD_FE; // Ward seed
|
|
const int IMPENET_R2 = 0;
|
|
const int IMPENET_R3 = 0;
|
|
const int IMPENET_R4 = 0;
|
|
const string IMPENET_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Leech Field
|
|
const int LEECH_F_DC = 64;
|
|
const int LEECH_F_IP = 467;
|
|
const int R_LEECH_F_IP = 538;
|
|
const int LEECH_F_FE = 5106;
|
|
const int R_LEECH_F_FE = 5107;
|
|
const int LEECH_F_XP = 0;
|
|
const int LEECH_F_R1 = HEAL_FE; // Heal seed
|
|
const int LEECH_F_R2 = 0;
|
|
const int LEECH_F_R3 = 0;
|
|
const int LEECH_F_R4 = 0;
|
|
const string LEECH_F_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Legendary Artisan
|
|
const int LEG_ART_DC = 78;
|
|
const int LEG_ART_IP = 468;
|
|
const int R_LEG_ART_IP = 539;
|
|
const int LEG_ART_FE = 5108;
|
|
const int R_LEG_ART_FE = 5109;
|
|
const int LEG_ART_XP = 0;
|
|
const int LEG_ART_R1 = TRANSFO_FE; // Transform seed
|
|
const int LEG_ART_R2 = FORTIFY_FE; // Fortify seed
|
|
const int LEG_ART_R3 = ENERGY_FE; // Energy seed
|
|
const int LEG_ART_R4 = CONJURE_FE; // Conjure seed
|
|
const string LEG_ART_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Life Force Transfer
|
|
const int LIFE_FT_DC = 0;
|
|
const int LIFE_FT_IP = 469;
|
|
const int R_LIFE_FT_IP = 540;
|
|
const int LIFE_FT_FE = 5110;
|
|
const int R_LIFE_FT_FE = 5111;
|
|
const int LIFE_FT_XP = 0;
|
|
const int LIFE_FT_R1 = 0;
|
|
const int LIFE_FT_R2 = 0;
|
|
const int LIFE_FT_R3 = 0;
|
|
const int LIFE_FT_R4 = 0;
|
|
const string LIFE_FT_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Magma Burst
|
|
const int MAGMA_B_DC = 80;
|
|
const int MAGMA_B_IP = 470;
|
|
const int R_MAGMA_B_IP = 541;
|
|
const int MAGMA_B_FE = 5112;
|
|
const int R_MAGMA_B_FE = 5113;
|
|
const int MAGMA_B_XP = 0;
|
|
const int MAGMA_B_R1 = ENERGY_FE; // Energy seed
|
|
const int MAGMA_B_R2 = TRANSFO_FE; // Transform seed
|
|
const int MAGMA_B_R3 = 0;
|
|
const int MAGMA_B_R4 = 0;
|
|
const string MAGMA_B_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Mass Penguin
|
|
const int MASSPEN_DC = 35;
|
|
const int MASSPEN_IP = 471;
|
|
const int R_MASSPEN_IP = 542;
|
|
const int MASSPEN_FE = 5114;
|
|
const int R_MASSPEN_FE = 5115;
|
|
const int MASSPEN_XP = 0;
|
|
const int MASSPEN_R1 = TRANSFO_FE; // Transform seed
|
|
const int MASSPEN_R2 = 0;
|
|
const int MASSPEN_R3 = 0;
|
|
const int MASSPEN_R4 = 0;
|
|
const string MASSPEN_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Momento Mori
|
|
const int MORI_DC = 78;
|
|
const int MORI_IP = 472;
|
|
const int R_MORI_IP = 543;
|
|
const int MORI_FE = 5116;
|
|
const int R_MORI_FE = 5117;
|
|
const int MORI_XP = 0;
|
|
const int MORI_R1 = SLAY_FE; // Slay seed.
|
|
const int MORI_R2 = 0;
|
|
const int MORI_R3 = 0;
|
|
const int MORI_R4 = 0;
|
|
const string MORI_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Mummy Dust
|
|
const int MUMDUST_DC = 35;
|
|
const int MUMDUST_IP = 473;
|
|
const int R_MUMDUST_IP = 544;
|
|
const int MUMDUST_FE = 5118;
|
|
const int R_MUMDUST_FE = 5119;
|
|
const int MUMDUST_XP = 0;
|
|
const int MUMDUST_R1 = ANIDEAD_FE; // Animate Dead seed
|
|
const int MUMDUST_R2 = 0;
|
|
const int MUMDUST_R3 = 0;
|
|
const int MUMDUST_R4 = 0;
|
|
const string MUMDUST_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Nailed to the Sky
|
|
const int NAILSKY_DC = 42;
|
|
const int NAILSKY_IP = 474;
|
|
const int R_NAILSKY_IP = 545;
|
|
const int NAILSKY_FE = 5120;
|
|
const int R_NAILSKY_FE = 5121;
|
|
const int NAILSKY_XP = 1000;
|
|
const int NAILSKY_R1 = FORESEE_FE; // Foresee seed
|
|
const int NAILSKY_R2 = TRANSPO_FE; // Transport seed
|
|
const int NAILSKY_R3 = 0;
|
|
const int NAILSKY_R4 = 0;
|
|
const string NAILSKY_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Night's Undoing
|
|
const int NIGHTSU_DC = 24;
|
|
const int NIGHTSU_IP = 475;
|
|
const int R_NIGHTSU_IP = 546;
|
|
const int NIGHTSU_FE = 5122;
|
|
const int R_NIGHTSU_FE = 5123;
|
|
const int NIGHTSU_XP = 0;
|
|
const int NIGHTSU_R1 = LIGHT_FE; // Light seed
|
|
const int NIGHTSU_R2 = 0;
|
|
const int NIGHTSU_R3 = 0;
|
|
const int NIGHTSU_R4 = 0;
|
|
const string NIGHTSU_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Order Restored
|
|
const int ORDER_R_DC = 43;
|
|
const int ORDER_R_IP = 476;
|
|
const int R_ORDER_R_IP = 547;
|
|
const int ORDER_R_FE = 5124;
|
|
const int R_ORDER_R_FE = 5125;
|
|
const int ORDER_R_XP = 0;
|
|
const int ORDER_R_R1 = OPPOSIT_FE; // Opposition seed
|
|
const int ORDER_R_R2 = COMPEL_FE; // Compel seed
|
|
const int ORDER_R_R3 = 0;
|
|
const int ORDER_R_R4 = 0;
|
|
const string ORDER_R_S = "E";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Paths Become Known
|
|
const int PATHS_B_DC = 36;
|
|
const int PATHS_B_IP = 477;
|
|
const int R_PATHS_B_IP = 548;
|
|
const int PATHS_B_FE = 5126;
|
|
const int R_PATHS_B_FE = 5127;
|
|
const int PATHS_B_XP = 0;
|
|
const int PATHS_B_R1 = FORESEE_FE; // Foresee seed
|
|
const int PATHS_B_R2 = REVEAL_FE; // Reveal seed
|
|
const int PATHS_B_R3 = 0;
|
|
const int PATHS_B_R4 = 0;
|
|
const string PATHS_B_S = "D";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Peerless Penitence
|
|
const int PEERPEN_DC = 68;
|
|
const int PEERPEN_IP = 478;
|
|
const int R_PEERPEN_IP = 549;
|
|
const int PEERPEN_FE = 5128;
|
|
const int R_PEERPEN_FE = 5129;
|
|
const int PEERPEN_XP = 1000;
|
|
const int PEERPEN_R1 = HEAL_FE; // Heal seed
|
|
const int PEERPEN_R2 = OPPOSIT_FE; // Opposition seed
|
|
const int PEERPEN_R3 = DESTROY_FE; // Destroy seed
|
|
const int PEERPEN_R4 = 0;
|
|
const string PEERPEN_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Pestilence
|
|
const int PESTIL_DC = 44;
|
|
const int PESTIL_IP = 479;
|
|
const int R_PESTIL_IP = 550;
|
|
const int PESTIL_FE = 5130;
|
|
const int R_PESTIL_FE = 5131;
|
|
const int PESTIL_XP = 600;
|
|
const int PESTIL_R1 = AFFLICT_FE; // Afflict seed
|
|
const int PESTIL_R2 = 0;
|
|
const int PESTIL_R3 = 0;
|
|
const int PESTIL_R4 = 0;
|
|
const string PESTIL_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Pious Parley
|
|
const int PIOUS_P_DC = 36;
|
|
const int PIOUS_P_IP = 480;
|
|
const int R_PIOUS_P_IP = 551;
|
|
const int PIOUS_P_FE = 5132;
|
|
const int R_PIOUS_P_FE = 5133;
|
|
const int PIOUS_P_XP = 0;
|
|
const int PIOUS_P_R1 = CONTACT_FE; // Contact seed
|
|
const int PIOUS_P_R2 = 0;
|
|
const int PIOUS_P_R3 = 0;
|
|
const int PIOUS_P_R4 = 0;
|
|
const string PIOUS_P_S = "D";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Planar Cell
|
|
const int PLANCEL_DC = 51;
|
|
const int PLANCEL_IP = 481;
|
|
const int R_PLANCEL_IP = 552;
|
|
const int PLANCEL_FE = 5134;
|
|
const int R_PLANCEL_FE = 5135;
|
|
const int PLANCEL_XP = 0;
|
|
const int PLANCEL_R1 = TRANSPO_FE; // Transport seed
|
|
const int PLANCEL_R2 = 0;
|
|
const int PLANCEL_R3 = 0;
|
|
const int PLANCEL_R4 = 0;
|
|
const string PLANCEL_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Psionic Salvo
|
|
const int PSION_S_DC = 74;
|
|
const int PSION_S_IP = 482;
|
|
const int R_PSION_S_IP = 553;
|
|
const int PSION_S_FE = 5136;
|
|
const int R_PSION_S_FE = 5137;
|
|
const int PSION_S_XP = 0;
|
|
const int PSION_S_R1 = AFFLICT_FE; // Afflict seed
|
|
const int PSION_S_R2 = 0;
|
|
const int PSION_S_R3 = 0;
|
|
const int PSION_S_R4 = 0;
|
|
const string PSION_S_S = "E";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Rain of Fire
|
|
const int RAINFIR_DC = 75;
|
|
const int RAINFIR_IP = 483;
|
|
const int R_RAINFIR_IP = 554;
|
|
const int RAINFIR_FE = 5138;
|
|
const int R_RAINFIR_FE = 5139;
|
|
const int RAINFIR_XP = 500;
|
|
const int RAINFIR_R1 = ENERGY_FE; // Energy seed
|
|
const int RAINFIR_R2 = 0;
|
|
const int RAINFIR_R3 = 0;
|
|
const int RAINFIR_R4 = 0;
|
|
const string RAINFIR_S = "V";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Risen Reunited
|
|
const int RISEN_R_DC = 67;
|
|
const int RISEN_R_IP = 484;
|
|
const int R_RISEN_R_IP = 555;
|
|
const int RISEN_R_FE = 5140;
|
|
const int R_RISEN_R_FE = 5141;
|
|
const int RISEN_R_XP = 0;
|
|
const int RISEN_R_R1 = TRANSPO_FE; // Transport seed
|
|
const int RISEN_R_R2 = CONTACT_FE; // Contact seed
|
|
const int RISEN_R_R3 = LIFE_FE; // Life seed
|
|
const int RISEN_R_R4 = 0;
|
|
const string RISEN_R_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Ruin
|
|
const int RUIN_DC = 29;
|
|
const int RUIN_IP = 485;
|
|
const int R_RUIN_IP = 556;
|
|
const int RUIN_FE = 5142;
|
|
const int R_RUIN_FE = 5143;
|
|
const int RUIN_XP = 0;
|
|
const int RUIN_R1 = DESTROY_FE; // Destroy seed
|
|
const int RUIN_R2 = 0;
|
|
const int RUIN_R3 = 0;
|
|
const int RUIN_R4 = 0;
|
|
const string RUIN_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Singular Sunder
|
|
const int SINGSUN_DC = 58;
|
|
const int SINGSUN_IP = 486;
|
|
const int R_SINGSUN_IP = 557;
|
|
const int SINGSUN_FE = 5144;
|
|
const int R_SINGSUN_FE = 5145;
|
|
const int SINGSUN_XP = 0;
|
|
const int SINGSUN_R1 = DESTROY_FE; // Destroy seed
|
|
const int SINGSUN_R2 = DISPEL_FE; // Dispel seed
|
|
const int SINGSUN_R3 = 0;
|
|
const int SINGSUN_R4 = 0;
|
|
const string SINGSUN_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Spell Worm
|
|
const int SP_WORM_DC = 25;
|
|
const int SP_WORM_IP = 487;
|
|
const int R_SP_WORM_IP = 558;
|
|
const int SP_WORM_FE = 5146;
|
|
const int R_SP_WORM_FE = 5147;
|
|
const int SP_WORM_XP = 0;
|
|
const int SP_WORM_R1 = COMPEL_FE; // Compel seed
|
|
const int SP_WORM_R2 = 0;
|
|
const int SP_WORM_R3 = 0;
|
|
const int SP_WORM_R4 = 0;
|
|
const string SP_WORM_S = "E";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Storm Mantle
|
|
const int STORM_M_DC = 74;
|
|
const int STORM_M_IP = 488;
|
|
const int R_STORM_M_IP = 559;
|
|
const int STORM_M_FE = 5148;
|
|
const int R_STORM_M_FE = 5149;
|
|
const int STORM_M_XP = 0;
|
|
const int STORM_M_R1 = WARD_FE; // Ward seed
|
|
const int STORM_M_R2 = 0;
|
|
const int STORM_M_R3 = 0;
|
|
const int STORM_M_R4 = 0;
|
|
const string STORM_M_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Summon Aberration
|
|
const int SUMABER_DC = 42;
|
|
const int SUMABER_IP = 489;
|
|
const int R_SUMABER_IP = 560;
|
|
const int SUMABER_FE = 5150;
|
|
const int R_SUMABER_FE = 5151;
|
|
const int SUMABER_XP = 0;
|
|
const int SUMABER_R1 = SUMMON_FE; // Summon seed
|
|
const int SUMABER_R2 = 0;
|
|
const int SUMABER_R3 = 0;
|
|
const int SUMABER_R4 = 0;
|
|
const string SUMABER_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Superb Dispelling
|
|
const int SUP_DIS_DC = 59;
|
|
const int SUP_DIS_IP = 490;
|
|
const int R_SUP_DIS_IP = 561;
|
|
const int SUP_DIS_FE = 5152;
|
|
const int R_SUP_DIS_FE = 5153;
|
|
const int SUP_DIS_XP = 0;
|
|
const int SUP_DIS_R1 = DISPEL_FE; // Dispel seed
|
|
const int SUP_DIS_R2 = 0;
|
|
const int SUP_DIS_R3 = 0;
|
|
const int SUP_DIS_R4 = 0;
|
|
const string SUP_DIS_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Symrustar's Spellbinding
|
|
const int SYMRUST_DC = 0;
|
|
const int SYMRUST_IP = 491;
|
|
const int R_SYMRUST_IP = 562;
|
|
const int SYMRUST_FE = 5154;
|
|
const int R_SYMRUST_FE = 5155;
|
|
const int SYMRUST_XP = 0;
|
|
const int SYMRUST_R1 = 0;
|
|
const int SYMRUST_R2 = 0;
|
|
const int SYMRUST_R3 = 0;
|
|
const int SYMRUST_R4 = 0;
|
|
const string SYMRUST_S = "E";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: The Withering
|
|
const int THEWITH_DC = 69;
|
|
const int THEWITH_IP = 492;
|
|
const int R_THEWITH_IP = 563;
|
|
const int THEWITH_FE = 5156;
|
|
const int R_THEWITH_FE = 5157;
|
|
const int THEWITH_XP = 300;
|
|
const int THEWITH_R1 = AFFLICT_FE; // Afflict seed
|
|
const int THEWITH_R2 = 0;
|
|
const int THEWITH_R3 = 0;
|
|
const int THEWITH_R4 = 0;
|
|
const string THEWITH_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Tolodine's Killing Wind
|
|
const int TOLO_KW_DC = 91;
|
|
const int TOLO_KW_IP = 493;
|
|
const int R_TOLO_KW_IP = 564;
|
|
const int TOLO_KW_FE = 5158;
|
|
const int R_TOLO_KW_FE = 5159;
|
|
const int TOLO_KW_XP = 400;
|
|
const int TOLO_KW_R1 = AFFLICT_FE; // Afflict seed
|
|
const int TOLO_KW_R2 = SLAY_FE; // Slay seed
|
|
const int TOLO_KW_R3 = 0;
|
|
const int TOLO_KW_R4 = 0;
|
|
const string TOLO_KW_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Transcendent Vitality
|
|
const int TRANVIT_DC = 101;
|
|
const int TRANVIT_IP = 494;
|
|
const int R_TRANVIT_IP = 565;
|
|
const int TRANVIT_FE = 5160;
|
|
const int R_TRANVIT_FE = 5161;
|
|
const int TRANVIT_XP = 10000;
|
|
const int TRANVIT_R1 = FORTIFY_FE; // Fortify seed
|
|
const int TRANVIT_R2 = HEAL_FE; // Heal seed
|
|
const int TRANVIT_R3 = 0;
|
|
const int TRANVIT_R4 = 0;
|
|
const string TRANVIT_S = "T";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Twinfiend
|
|
const int TWINF_DC = 64;
|
|
const int TWINF_IP = 495;
|
|
const int R_TWINF_IP = 566;
|
|
const int TWINF_FE = 5162;
|
|
const int R_TWINF_FE = 5163;
|
|
const int TWINF_XP = 0;
|
|
const int TWINF_R1 = SUMMON_FE; // Summon seed
|
|
const int TWINF_R2 = 0;
|
|
const int TWINF_R3 = 0;
|
|
const int TWINF_R4 = 0;
|
|
const string TWINF_S = "C";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Unholy Disciple
|
|
const int UNHOLYD_DC = 47;
|
|
const int UNHOLYD_IP = 496;
|
|
const int R_UNHOLYD_IP = 567;
|
|
const int UNHOLYD_FE = 5164;
|
|
const int R_UNHOLYD_FE = 5165;
|
|
const int UNHOLYD_XP = 300;
|
|
const int UNHOLYD_R1 = SUMMON_FE; // Summon seed
|
|
const int UNHOLYD_R2 = 0;
|
|
const int UNHOLYD_R3 = 0;
|
|
const int UNHOLYD_R4 = 0;
|
|
const string UNHOLYD_S = "N";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Unimpinged
|
|
const int UNIMPIN_DC = 54;
|
|
const int UNIMPIN_IP = 497;
|
|
const int R_UNIMPIN_IP = 568;
|
|
const int UNIMPIN_FE = 5166;
|
|
const int R_UNIMPIN_FE = 5167;
|
|
const int UNIMPIN_XP = 0;
|
|
const int UNIMPIN_R1 = WARD_FE; // Ward seed
|
|
const int UNIMPIN_R2 = 0;
|
|
const int UNIMPIN_R3 = 0;
|
|
const int UNIMPIN_R4 = 0;
|
|
const string UNIMPIN_S = "A";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Unseen Wanderer
|
|
const int UNSEENW_DC = 101;
|
|
const int UNSEENW_IP = 498;
|
|
const int R_UNSEENW_IP = 569;
|
|
const int UNSEENW_FE = 5168;
|
|
const int R_UNSEENW_FE = 5169;
|
|
const int UNSEENW_XP = 10000;
|
|
const int UNSEENW_R1 = CONCEAL_FE; // Conceal seed
|
|
const int UNSEENW_R2 = 0;
|
|
const int UNSEENW_R3 = 0;
|
|
const int UNSEENW_R4 = 0;
|
|
const string UNSEENW_S = "I";
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// EPIC SPELL: Whip of Shar
|
|
const int WHIP_SH_DC = 73;
|
|
const int WHIP_SH_IP = 499;
|
|
const int R_WHIP_SH_IP = 570;
|
|
const int WHIP_SH_FE = 5170;
|
|
const int R_WHIP_SH_FE = 5171;
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const int WHIP_SH_XP = 0;
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const int WHIP_SH_R1 = SHADOW_FE; // Shadow seed
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const int WHIP_SH_R2 = CONJURE_FE; // Conjure seed
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const int WHIP_SH_R3 = TRANSFO_FE; // Transform seed
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const int WHIP_SH_R4 = 0;
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const string WHIP_SH_S = "V";
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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*/
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