Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
88 lines
3.7 KiB
Plaintext
88 lines
3.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Astral Construct constants include
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//:: psi_inc_ac_const
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 23.01.2005
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//:://////////////////////////////////////////////
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int ASTRAL_CONSTRUCT_OPTION_BUFF = 1;
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const int ASTRAL_CONSTRUCT_OPTION_CELERITY = 2;
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const int ASTRAL_CONSTRUCT_OPTION_CLEAVE = 4;
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const int ASTRAL_CONSTRUCT_OPTION_IMPROVED_SLAM = 8;
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const int ASTRAL_CONSTRUCT_OPTION_DEFLECTION = 16;
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const int ASTRAL_CONSTRUCT_OPTION_MOBILITY = 32;
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const int ASTRAL_CONSTRUCT_OPTION_POWER_ATTACK = 64;
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const int ASTRAL_CONSTRUCT_OPTION_RESISTANCE = 128;
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const int ASTRAL_CONSTRUCT_OPTION_KNOCKDOWN = 256;
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const int ASTRAL_CONSTRUCT_OPTION_ENERGY_TOUCH = 512;
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const int ASTRAL_CONSTRUCT_OPTION_EXTRA_ATTACK = 1024;
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const int ASTRAL_CONSTRUCT_OPTION_FAST_HEALING = 2048;
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const int ASTRAL_CONSTRUCT_OPTION_HEAVY_DEFLECT = 4096;
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const int ASTRAL_CONSTRUCT_OPTION_IMP_BUFF = 8192;
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const int ASTRAL_CONSTRUCT_OPTION_IMP_CRIT = 16384;
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const int ASTRAL_CONSTRUCT_OPTION_IMP_DAM_RED = 32768;
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const int ASTRAL_CONSTRUCT_OPTION_MUSCLE = 65536;
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const int ASTRAL_CONSTRUCT_OPTION_POISON_TOUCH = 131072;
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const int ASTRAL_CONSTRUCT_OPTION_BLINDFIGHT = 262144;
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const int ASTRAL_CONSTRUCT_OPTION_CONCUSSION = 524288;
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const int ASTRAL_CONSTRUCT_OPTION_DIMENSION_SLIDE = 1048576;
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const int ASTRAL_CONSTRUCT_OPTION_ENERGY_BOLT = 2097152;
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const int ASTRAL_CONSTRUCT_OPTION_EXTRA_BUFF = 4194304;
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const int ASTRAL_CONSTRUCT_OPTION_EXTREME_DAM_RED = 8388608;
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const int ASTRAL_CONSTRUCT_OPTION_EXTREME_DEFLECT = 16777216;
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const int ASTRAL_CONSTRUCT_OPTION_NATURAL_INVIS = 33554432;
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const int ASTRAL_CONSTRUCT_OPTION_POWER_RESIST = 67108864;
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const int ASTRAL_CONSTRUCT_OPTION_REND = 134217728;
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const int ASTRAL_CONSTRUCT_OPTION_SPRING_ATTACK = 268435456;
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const int ASTRAL_CONSTRUCT_OPTION_WHIRLWIND = 536870912;
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const int ELEMENT_ACID = 1;
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const int ELEMENT_COLD = 2;
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const int ELEMENT_ELECTRICITY = 4;
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const int ELEMENT_FIRE = 8;
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const int ELEMENT_SONIC = 16;
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const int TEST_FLAG = 1;
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const int MENU_A_COST = 1;
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const int MENU_B_COST = 2;
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const int MENU_C_COST = 4;
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const int MENU_A_MASK = 511;
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const int MENU_B_MASK = 261632;
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const int MENU_C_MASK = 1073479680;
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const int AC_APPEARANCE_CHECK_LOW = 10;
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const int AC_APPEARANCE_CHECK_MEDIUM = 20;
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const int AC_APPEARANCE_CHECK_HIGH = 30;
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// For convenience. Compiler will complain if these are typoed :D
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const string ASTRAL_CONSTRUCT_LEVEL = "AstralConstructLevel";
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const string ASTRAL_CONSTRUCT_OPTION_FLAGS = "AstralConstructOptionFlags";
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const string ASTRAL_CONSTRUCT_RESISTANCE_FLAGS = "AstralConstructResistanceFlags";
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const string ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS = "AstralConstructEnergyTouchFlags";
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const string ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS = "AstralConstructEnergyBoltFlags";
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const string ASTRAL_CONSTRUCT_POISON_TOUCH = "AstralConstructPoisonTouch";
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const string ASTRAL_CONSTRUCT_CONCUSSION = "AstralConstructConcussion";
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const string ASTRAL_CONSTRUCT_CLAW = "psi_ast_con_claw";
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const string ASTRAL_CONSTRUCT_SLAM = "psi_ast_con_slam";
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const string CURRENT_SLOT = "CurrentAstralConstructSlot";
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const string EDIT = "Edit";
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const string MANIFESTED_SLOT = "ManifestedAstralConstructSlot";
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// Strref constants
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const int STRREF_INVALID_CONSTRUCT_IN_SLOT = 16824742;
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