Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Deep Impact spellscript
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//:: psi_deep_impact
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//:://////////////////////////////////////////////
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/*
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Expends psionic focus to resolve the first
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attack of the round as a touch attack.
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Can only be used while wielding a melee weapon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 24.03.2005
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eDummy;
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if(!UsePsionicFocus(oPC)){
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SendMessageToPC(oPC, "You must be psionically focused to use this feat");
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return;
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}
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if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND) == OBJECT_INVALID ||
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GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)))
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{
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SendMessageToPC(oPC, "You must be wielding a melee weapon to use this feat");
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return;
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}
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Deep Impact Hit", "Deep Impact Miss", FALSE, TRUE);
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} |