Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
78 lines
2.3 KiB
Plaintext
78 lines
2.3 KiB
Plaintext
/*
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----------------
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Biofeedback
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psi_pow_biofeed
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----------------
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1/11/04 by Stratovarius
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*/ /** @file
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Biofeedback
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Psychometabolism
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Level: Psion/wilder 2, psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: Psion/wilder 3, psychic warrior 1
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Metapsionics: Extend
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You can toughen your body against wounds, lessening their impact. During the
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duration of this power, you gain damage reduction 2/-.
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Augment: For every 3 additional power points you spend, your damage reduction
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increases by 1.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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3, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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// Determine amount of damage reduction and duration
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int nDamageReduction = 2 + manif.nTimesAugOptUsed_1;
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float fDur = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDur *= 2;
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// Create effects
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effect eLink = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, nDamageReduction);
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, nDamageReduction));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_PIERCING, nDamageReduction));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_MINOR));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE, -1, manif.nManifesterLevel);
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}
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}
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