Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
141 lines
5.1 KiB
Plaintext
141 lines
5.1 KiB
Plaintext
/*
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----------------
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Brain Lock
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psi_pow_brnlock
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----------------
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21/10/04 by Stratovarius
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*/ /** @file
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Brain Lock
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Telepath 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One humanoid
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Duration: 1 round/level
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Extend, Twin
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The subject’s higher mind is locked away. He stands dazed, unable to take any mental decisions at all.
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Augment: You can augment this power in one or both of the following ways.
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1. If you spend 2 additional power points, this power can also affect an
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animal, fey, giant, magical beast, or monstrous humanoid.
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2. If you spend 4 additional power points, this power can also affect an
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aberration, dragon, elemental, or outsider in addition to the creature
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types mentioned above.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, 1,
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4, 1
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nRacial = MyPRCGetRacialType(oTarget);
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int nTargetRace = FALSE;
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eLink = EffectLinkEffects(eMind, eDaze);
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Check if the target is a humanoid
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if(nRacial == RACIAL_TYPE_DWARF ||
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nRacial == RACIAL_TYPE_ELF ||
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nRacial == RACIAL_TYPE_GNOME ||
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nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
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nRacial == RACIAL_TYPE_HALFLING ||
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nRacial == RACIAL_TYPE_HUMAN ||
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nRacial == RACIAL_TYPE_HALFELF ||
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nRacial == RACIAL_TYPE_HALFORC ||
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nRacial == RACIAL_TYPE_HUMANOID_ORC ||
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nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
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)
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{
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nTargetRace = TRUE;
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}
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// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
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if(manif.nTimesAugOptUsed_1 == 1 &&
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(nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
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nRacial == RACIAL_TYPE_FEY ||
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nRacial == RACIAL_TYPE_GIANT ||
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nRacial == RACIAL_TYPE_ANIMAL ||
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nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
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nRacial == RACIAL_TYPE_BEAST
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))
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{
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nTargetRace = TRUE;
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}
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// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
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if(manif.nTimesAugOptUsed_2 == 1 &&
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(nRacial == RACIAL_TYPE_ABERRATION ||
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nRacial == RACIAL_TYPE_DRAGON ||
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nRacial == RACIAL_TYPE_OUTSIDER ||
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nRacial == RACIAL_TYPE_ELEMENTAL
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))
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{
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nTargetRace = TRUE;
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}
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// If the target was of a valid type
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if(nTargetRace)
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{
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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//Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply VFX Impact and daze effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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}// end if - Save for negation
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Type check
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}// end if - Successfull manifestation
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}
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