Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
92 lines
3.0 KiB
Plaintext
92 lines
3.0 KiB
Plaintext
/*
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----------------
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Claws of the Vampire
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psi_pow_clwvamp
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----------------
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5/11/05 by Stratovarius
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*/ /** @file
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Claws of the Vampire
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Psychometabolism
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Level: Psychic warrior 3
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 round/level
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Power Points: 5
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Metapsionics: Extend
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast), you can use this power to change the
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nature of that weapon. When this power is manifested, your claws take on an
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ominous glimmer. Each time you make a successful claw attack against a
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living creature, you are healed of some amount of damage.
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Your claw attack gains the vampiric regeneration quality, with power equal
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to half your manifester level for the duration of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipVReg = ItemPropertyVampiricRegeneration(manif.nManifesterLevel / 2);
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have claws check
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw)))
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{
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// "Target does not posses a claw attack!"
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FloatingTextStrRefOnCreature(16826653, oManifester, FALSE);
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return;
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}
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// Apply the itemproperties
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipVReg, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipVReg, oRClaw, fDuration);
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// Do some VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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}
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