Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
72 lines
1.9 KiB
Plaintext
72 lines
1.9 KiB
Plaintext
/*
|
|
----------------
|
|
Detect Remote Viewing
|
|
|
|
psi_pow_dctrmvw
|
|
----------------
|
|
|
|
11/05/07 by Stratovarius
|
|
*/ /** @file
|
|
|
|
Detect Remote Viewing
|
|
|
|
Clairsentience
|
|
Level: Psion/wilder 4
|
|
Display: Mental and visual
|
|
Manifesting Time: 1 standard action
|
|
Range: Personal
|
|
Target: You
|
|
Duration: 24 hours
|
|
Saving Throw: None
|
|
Power Resistance: No
|
|
Power Points: 7
|
|
Metapsionics: Extend.
|
|
|
|
You immediately become aware of any attempt to observe you by means of a clairsentience (scrying) power or divination (scrying) spell.
|
|
You and the remote viewer immediately make opposed manifester level checks. If you succeed you learn the manifester's name and location.
|
|
*/
|
|
|
|
#include "psi_inc_psifunc"
|
|
#include "psi_inc_pwresist"
|
|
#include "psi_spellhook"
|
|
#include "prc_alterations"
|
|
|
|
void main()
|
|
{
|
|
/*
|
|
Spellcast Hook Code
|
|
Added 2004-11-02 by Stratovarius
|
|
If you want to make changes to all powers,
|
|
check psi_spellhook to find out more
|
|
|
|
*/
|
|
|
|
if (!PsiPrePowerCastCode())
|
|
{
|
|
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
|
return;
|
|
}
|
|
|
|
// End of Spell Cast Hook
|
|
|
|
object oManifester = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
struct manifestation manif =
|
|
EvaluateManifestation(oManifester, oTarget,
|
|
PowerAugmentationProfile(),
|
|
METAPSIONIC_EXTEND
|
|
);
|
|
|
|
if(manif.bCanManifest)
|
|
{
|
|
float fDur = HoursToSeconds(24);
|
|
if(manif.bExtend) fDur *= 2;
|
|
|
|
effect eEffect = EffectLinkEffects(EffectSkillIncrease(SKILL_HEAL, 1), EffectSkillDecrease(SKILL_HEAL, 1));
|
|
//VFX for start & end of the effect
|
|
eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
|
eEffect = EffectLinkEffects(eEffect, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
|
|
//apply the effect
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, fDur);
|
|
}
|
|
} |