Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
86 lines
2.9 KiB
Plaintext
86 lines
2.9 KiB
Plaintext
/*
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----------------
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Energy Adaptation
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psi_pow_enadapt
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----------------
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19/2/04 by Stratovarius
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*/ /** @file
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Energy Adaptation
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Psychometabolism [Acid, Cold, Electricity, Fire, Sonic]
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Level: Psion/wilder 4, psychic warrior 4
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 7
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Metapsionics: Extend
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Your body assimilates some of the effect of an energy attack and converts it
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to harmless light. You gain resistance 10 against any attack that deals
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acid, cold, electricity, fire, or sonic damage.
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When you absorb damage, you radiate visible light that illuminates a 60-foot
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radius for a number of rounds equal to the points of damage you successfully
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resisted.
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The energy resistance provided by this power increases to 20 points at 9th
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manifester level and to a maximum of 30 points at 13th level.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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float fDuration = 600.0 * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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int nResist;
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if (manif.nManifesterLevel < 9) nResist = 10;
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else if(manif.nManifesterLevel < 13) nResist = 20;
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else nResist = 30;
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effect eLink = EffectDamageResistance(DAMAGE_TYPE_ACID, nResist);
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, nResist));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResist));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, nResist));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SONIC, nResist));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(PSI_DUR_ENERGY_ADAPTATION_ALL));
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effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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