Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
44 lines
1.3 KiB
Plaintext
44 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Rak disguise
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//:: FileName race_rkdisguise
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Shane Hennessy
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//:: Created On:
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//:://////////////////////////////////////////////
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// disguise for rak
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#include "prc_alterations"
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#include "pnp_shft_poly"
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void main()
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{
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StoreAppearance(OBJECT_SELF);
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int nCurForm = GetAppearanceType(OBJECT_SELF);
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int nPCForm = GetTrueForm(OBJECT_SELF);
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// Switch to lich
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if (nPCForm == nCurForm)
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{
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effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eFx,OBJECT_SELF);
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//SetCreatureAppearanceType(OBJECT_SELF, APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12);
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//any of the normal races will do
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DoDisguise(Random(7));
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}
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else // Switch to PC
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{
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effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eFx,OBJECT_SELF);
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//re-use unshifter code from shifter instead
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//this will also remove complexities with lich/shifter characters
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SetShiftTrueForm(OBJECT_SELF);
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//SetCreatureAppearanceType(OBJECT_SELF,nPCForm);
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}
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}
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