Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
66 lines
2.0 KiB
Plaintext
66 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Fire Shield
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//:: NW_S0_FireShld.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Fire Shield for the Disciple of Mephistopheles
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: Created On: Aug 28, 2003, GZ: Fixed stacking issue
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//Fixed several compile time errors.
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//Aaon Graywolf - Jan 8, 2004
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#include "prc_class_const"
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#include "x2_inc_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nDuration = 600;
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, OBJECT_SELF);
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effect eVis = EffectVisualEffect(VFX_DUR_INFERNO_CHEST);
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effect eDur = EffectVisualEffect(VFX_DUR_INFERNO_CHEST);
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effect eDR = EffectDamageResistance(10, DAMAGE_POWER_PLUS_ONE, 0);
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effect eFire = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100);
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itemproperty eShield = ItemPropertyOnHitCastSpell( IP_CONST_ONHIT_CASTSPELL_COMBUST, 15);
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//Link effects
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effect eLink = EffectLinkEffects(eDR, eFire);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Enter Metamagic conditions
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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AddItemProperty(DURATION_TYPE_TEMPORARY, eShield, oArmour, RoundsToSeconds(nDuration));
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}
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