Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Magic Cirle Against Evil
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//:: NW_S0_CircEvilA
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Add basic protection from evil effects to
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entering allies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 20, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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object oTarget = GetEnteringObject();
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if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
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{
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//effect eVis = EffectVisualEffect(VFX_IMP_GOOD_HELP);
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effect eLink = PRCCreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE));
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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