Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Magic Cirle Against Evil
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//:: NW_S0_CircEvilB
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Add basic protection from evil effects to
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entering allies.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Nov 20, 2001
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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//Declare major variables
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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int bValid = FALSE;
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effect eAOE;
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if(GetHasSpellEffect(SPELL_SU_CIRCEVIL, oTarget))
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{
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//Search through the valid effects on the target.
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eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))
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{
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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//If the effect was created by the AOE then remove it
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if(GetEffectSpellId(eAOE) == SPELL_SU_CIRCEVIL)
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{
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RemoveEffect(oTarget, eAOE);
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}
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}
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// delete the variable showing the spell's school
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}
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