PRC8/nwn/trunk/scripts/prc_bond_death.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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//::///////////////////////////////////////////////
//:: Name Bonded summoner familiar death eventhook
//:: FileName prc_bond_death
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
When a bonded summoners familiar dies,
the summoner takes 1d4 damage to each stat
plus damage equal to the familiars HD
*/
//:://////////////////////////////////////////////
//:: Created By:
//:: Created On:
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
object oPC = GetMaster(OBJECT_SELF);
if(!GetIsObjectValid(oPC))
return;
ApplyAbilityDamage(oPC, ABILITY_STRENGTH, d4(), DURATION_TYPE_PERMANENT);
ApplyAbilityDamage(oPC, ABILITY_DEXTERITY, d4(), DURATION_TYPE_PERMANENT);
ApplyAbilityDamage(oPC, ABILITY_CONSTITUTION, d4(), DURATION_TYPE_PERMANENT);
ApplyAbilityDamage(oPC, ABILITY_INTELLIGENCE, d4(), DURATION_TYPE_PERMANENT);
ApplyAbilityDamage(oPC, ABILITY_WISDOM, d4(), DURATION_TYPE_PERMANENT);
ApplyAbilityDamage(oPC, ABILITY_CHARISMA, d4(), DURATION_TYPE_PERMANENT);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(GetHitDice(OBJECT_SELF)), oPC);
}