Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
53 lines
2.4 KiB
Plaintext
53 lines
2.4 KiB
Plaintext
#include "prc_inc_clsfunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(GetHasFreeHand(oPC) == FALSE ||
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GetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED") >= 2)
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{
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FloatingTextStringOnCreature("You do not have a free hand to use the bottle with", oPC);
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return;
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}
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if(UseBottle(oPC) == FALSE)
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{
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FloatingTextStringOnCreature("You do not have an empty bottle in your inventory", oPC);
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return;
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}
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effect eSlash = EffectDamageIncrease(DAMAGE_BONUS_1d4, DAMAGE_TYPE_SLASHING);
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effect eBludg = EffectDamageIncrease(DAMAGE_BONUS_1d6, DAMAGE_TYPE_BLUDGEONING);
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switch(d3())
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{
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case 1:
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{
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// The bottle breaks on the next attack:
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlash, oPC, RoundsToSeconds(2));
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DelayCommand(RoundsToSeconds(2), SetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED", GetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED") - 1));
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DelayCommand(RoundsToSeconds(2), FloatingTextStringOnCreature("The bottle just shattered", oPC));
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break;}
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case 2:
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{
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// The Bottle hits on the next attack but doesn't break until the 2nd attack:
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBludg, oPC, RoundsToSeconds(4));
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DelayCommand(RoundsToSeconds(2), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlash, oPC, RoundsToSeconds(2)));
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DelayCommand(RoundsToSeconds(4), SetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED", GetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED") - 1));
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DelayCommand(RoundsToSeconds(4), FloatingTextStringOnCreature("The bottle just shattered", oPC));
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break;}
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case 3:
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{
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// The Bottle hits on the next 2 attacks but doesn't break until the 3rd attack:
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBludg, oPC, RoundsToSeconds(6));
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DelayCommand(RoundsToSeconds(4), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlash, oPC, RoundsToSeconds(2)));
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DelayCommand(RoundsToSeconds(6), SetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED", GetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED") - 1));
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DelayCommand(RoundsToSeconds(6), FloatingTextStringOnCreature("The bottle just shattered", oPC));
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break;}
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}
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FloatingTextStringOnCreature("Bottle Equiped", oPC);
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SetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED", GetLocalInt(oPC, "DRUNKEN_MASTER_NUMBER_OF_BOTTLES_BEING_USED") + 1);
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}
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