Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
#include "prc_alterations"
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void main()
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{
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object oPC = OBJECT_SELF;
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float fSec = HoursToSeconds(1);
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// A Drunken Master has had a drink. Add effects:
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 1);
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effect eCns = EffectAbilityIncrease(ABILITY_CONSTITUTION, 1);
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effect eVFX2 = EffectVisualEffect(VFX_DUR_BLUR);
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//save info prior to lowering effects:
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int nReflexSave = GetReflexSavingThrow(oPC);
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int nTumble = GetSkillRank(SKILL_TUMBLE);
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int nDexMod = GetAbilityModifier(ABILITY_DEXTERITY);
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int nRSAfter, nTumbleAfter, nDexModAfter;
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//Apply the major bonuses:
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ApplyAbilityDamage(oPC, ABILITY_WISDOM, 1, DURATION_TYPE_TEMPORARY, TRUE, fSec);
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ApplyAbilityDamage(oPC, ABILITY_INTELLIGENCE, 1, DURATION_TYPE_TEMPORARY, TRUE, fSec);
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ApplyAbilityDamage(oPC, ABILITY_DEXTERITY, 1, DURATION_TYPE_TEMPORARY, TRUE, fSec);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStr, oPC, fSec);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCns, oPC, fSec);
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//Apply VFX's
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVFX2, oPC, fSec);
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//run checks to see if Reflex Saving Throw, Tumble and Dex Modifier have been changed:
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nRSAfter = GetReflexSavingThrow(oPC);
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nTumbleAfter = GetSkillRank(SKILL_TUMBLE);
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nDexModAfter = GetAbilityModifier(ABILITY_DEXTERITY);
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if(nDexModAfter < nDexMod)
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{ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(nDexMod - nDexModAfter), oPC, fSec);}
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if(nRSAfter < nReflexSave)
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{ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nReflexSave - nRSAfter), oPC, fSec);}
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if(nTumbleAfter < nTumble)
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{ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_TUMBLE, nTumble - nTumbleAfter), oPC, fSec);}
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FloatingTextStringOnCreature("You are Drunk Like a Demon", oPC);
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}
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