Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
95 lines
3.2 KiB
Plaintext
95 lines
3.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Dominate Dragon]
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//:: [NW_S0_DomMon.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Will save or the target dragon is Dominated for
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3 turns +1 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 29, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: July 30, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: dragon version created 11/22/2007
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#include "prc_inc_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eDom = EffectCutsceneDominated(); // Allows multiple dominated creatures
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eDom = PRCGetScaledEffect(eDom, oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link domination and persistant VFX
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effect eLink = EffectLinkEffects(eMind, eDom);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLevel = CasterLvl;
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int nDuration = 3 + nCasterLevel/2;
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nCasterLevel +=SPGetPenetr();
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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int nRacial = MyPRCGetRacialType(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TOT_DOMINATE_DRAGON, FALSE));
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//only works on dragons
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if (MyPRCGetRacialType(oTarget)!= RACIAL_TYPE_DRAGON)
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return;
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//Make sure the target is a monster
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel))
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{
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//Make a Will Save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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//Apply linked effects and VFX Impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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