Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Animate Objects
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//:: Spell FileName PHS_S_AnimateObj
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Brd 6, Chaos 6, Clr 6
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Components: V, S
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Casting Time: 1 standard action
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Range: Medium (20M)
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Targets: One Small object per caster level; see text
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: No
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Description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: 8: need more appearances, as creatures, so maybe can animate chests
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to attack and so on. Chest already exsists for this. Might work fine.
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Placeholder script.
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What might happen:
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- Targets placables
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- If not plot, and not containing items (but can be trapped still) we check the tag
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- Depending on the tag, we destroy the placable, and replace it with a monster
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we have animated (or it failes if the tag doesn't match anything).
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- We copy the placable we destroy to a location in the spells area (yeah,
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at one point) which is then stored on the module/spells area/creature.
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- End of the duration, recopy the object back to where the new location is
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and destroy the copy of the original. This new copy will then occupy that
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spot (which might get in the way of non-PC things, so maybe a variable
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for them so monsters keep attacking the object).
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Notes:
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- Should Animated Objects still have thier hardness? Probably so (in
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a way), but have bad stats (be damage soakers). That'll mean 5DR to everything
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then, normally.
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- The AI is so basic it probably won't follow the master and just attacks
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things it "see's".
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- Added as a henchman? Or a cutscene dominated thing?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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