Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Confusion, Lesser
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//:: Spell FileName phs_s_confseless
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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8M. 1 living creature. Mind affecting spell. Duration: 1 round. Will and
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SR negates.
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Makes the target confused for 1 round.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Confusion but for 1 round.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_CONFUSION_LESSER)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
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effect eConfuse = EffectConfused();
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link duration VFX and confusion effects
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effect eLink = EffectLinkEffects(eDur, eConfuse);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Get Duration
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float fDuration = PHS_GetDuration(PHS_ROUNDS, 1, nMetaMagic);
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// Check PvP.
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_CONFUSION_LESSER);
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// Check spell resistance and immunity
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Make Will Save against Mind spells
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS, oCaster))
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{
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// Apply effecs
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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