Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
49 lines
1.8 KiB
Plaintext
49 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Elemental Swarm
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//:: Spell FileName PHS_S_ElementalS
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Summoning) [see text]
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Level: Air 9, Drd 9, Earth 9, Fire 9, Water 9
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Components: V, S
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Casting Time: 10 minutes
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Range: Medium (20M)
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Effect: Two or more summoned creatures
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Duration: 10 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell opens a portal to an Elemental Plane and summons elementals from
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it. A druid can choose the plane (Air, Earth, Fire, or Water); a cleric
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opens a portal to the plane matching his domain.
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When the spell is complete, 2d4 Large elementals appear. Ten minutes later,
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1d4 Huge elementals appear. Ten minutes after that, one greater elemental
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appears. Each elemental has maximum hit points per HD. Once these creatures
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appear, they serve you for the duration of the spell.
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The elementals obey you explicitly and never attack you, even if someone
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else manages to gain control over them. You do not need to concentrate to
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maintain control over the elementals. You can dismiss them singly or in
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groups at any time.
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When you use a summoning spell to summon an air, earth, fire, or water
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creature, it is a spell of that type.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Will work fine once the summoning spells are done.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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