Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
63 lines
2.1 KiB
Plaintext
63 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Flare
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//:: Spell FileName PHS_S_Flare
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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8M range. Fort and SR negates. -1 attack, -1 spot/Search for 1 minute.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Dazzel? Well, look at the spells include for attack modifiers.
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It is -1 to attack rolls, melee and ranged, and -1 spot/Search.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_FLARE)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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// Duration is 1 turn.
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Declare effects
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effect eDazzle = PHS_DazzleEffectLink();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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effect eLink = EffectLinkEffects(eDazzle, eCessate);
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// Signal spell cast at event (If we affect them or not)
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FLARE);
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Make sure they are not blind
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if(PHS_GetCanSee(oTarget) &&
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!PHS_GetIsDazzled(oTarget))
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{
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// Spell resistance and immunity check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Fortitude save
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC))
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{
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// Apply impact and penalties.
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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}
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