Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
87 lines
3.3 KiB
Plaintext
87 lines
3.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Gaseous Form
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//:: Spell FileName PHS_S_GaseousFor
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Air 3, Brd 3, Sor/Wiz 3
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Components: S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Willing corporeal creature touched
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Duration: 2 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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The subject and all its gear become insubstantial, misty, and translucent.
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Its material armor (including natural armor) becomes worthless, though its
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size, Dexterity, deflection bonuses, and armor bonuses from force effects
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(such as spells) still apply. The subject gains damage reduction 10/+20 and
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becomes immune to poison and critical hits. It can’t attack or cast spells
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while in gaseous form. The subject also loses supernatural abilities while
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in gaseous form. If it has a touch spell ready to use, that spell is
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discharged harmlessly when the gaseous form spell takes effect.
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The creature is subject to the effects of wind, and it can’t enter water or
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other liquid. It also can’t manipulate objects or activate items, even those
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carried along with its gaseous form. Continuously active items remain active,
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though in some cases their effects may be moot.
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Arcane Material Component: A bit of gauze and a wisp of smoke.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Polymorph effect. The hide has 10/+20 DR, Immunity: Poison + critical hits.
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It has a Miss chance of 100% put on it so it always misses, and polymorph
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naturally stops spells.
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Items can't be used in polymorph. The good thing aobut this is the Ghost
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ability - using EffectCutseenGhost(), and you keep all of your normal things.
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Might need to add to the spellhook to stop item useage (any) with this
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applied.
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Oh, subject to Wind Wall too, as it states in the spell.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check
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if(!PHS_SpellHookCheck(PHS_SPELL_GASEOUS_FORM)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration - 2 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 2, nMetaMagic);
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Declare effects
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effect ePolymorph = EffectPolymorph(PHS_POLYMORPH_TYPE_GASEOUS_FORM, TRUE);
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effect eGhost = EffectCutsceneGhost();
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effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_NORMAL);
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// Link effects
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effect eLink = EffectLinkEffects(ePolymorph, eGhost);
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eLink = EffectLinkEffects(eLink, eMiss);
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// Signal spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GASEOUS_FORM, FALSE);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_GASEOUS_FORM, oTarget);
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// Apply new effects
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PHS_ApplyPolymorphDuration(oTarget, eLink, fDuration);
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}
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