Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Guards and Wards
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//:: Spell FileName PHS_S_GuardsandW
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 6
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Components: V, S, M, F
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Casting Time: 30 minutes
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Range: Anywhere within the area to be warded
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Area: Up to 200 sq. ft./level (S)
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Duration: 2 hours/level (D)
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Saving Throw: See text
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Spell Resistance: See text
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This powerful spell is primarily used to defend your stronghold. The ward
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protects 200 square feet per caster level. The warded area can be as much
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as 20 feet high, and shaped as you desire. You can ward several stories of
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a stronghold by dividing the area among them; you must be somewhere within
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the area to be warded to cast the spell. The spell creates the following
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magical effects within the warded area.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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Placeholder script.
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Rating: 10: and it requires symbol work.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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