Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
40 lines
1.2 KiB
Plaintext
40 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Hold Portal
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//:: Spell FileName PHS_S_HoldPortal
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 1
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Component: V
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Casting Time: 1 standard action
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Range: Medium (20M)
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Target: One portal, up to 6.67 sq. M./level
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell magically holds shut a door, gate, window, or shutter of wood,
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metal, or stone. The magic affects the portal just as if it were securely
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closed and normally locked. A knock spell or a successful dispel magic spell
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can negate a hold portal spell.
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For a portal affected by this spell, add 5 to the normal DC for forcing open
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the portal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Need to edit door scripts probably.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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