Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
/*:://////////////////////////////////////////////
|
||
//:: Spell Name Insect Plague
|
||
//:: Spell FileName PHS_S_InsectPlag
|
||
//:://////////////////////////////////////////////
|
||
//:: In Game Spell desctiption
|
||
//:://////////////////////////////////////////////
|
||
Insect Plague
|
||
Conjuration (Summoning)
|
||
Level: Clr 5, Drd 5
|
||
Components: V, S, DF
|
||
Casting Time: 1 round
|
||
Range: Long (40M)
|
||
Effect: One swarm of locusts per three levels, each of which must be adjacent
|
||
to at least one other swarm
|
||
Duration: 1 min./level
|
||
Saving Throw: None
|
||
Spell Resistance: No
|
||
|
||
You summon a number of swarms of locusts (one per three levels, to a maximum
|
||
of six swarms at 18th level). The swarms must be summoned so that each one
|
||
is adjacent to at least one other swarm (that is, the swarms must fill one
|
||
contiguous area). You may summon the locust swarms so that they share the
|
||
area of other creatures. Each swarm attacks any creatures occupying its area.
|
||
The swarms are stationary after being summoned, and won’t pursue creatures
|
||
that flee.
|
||
//:://////////////////////////////////////////////
|
||
//:: Spell Effects Applied / Notes
|
||
//:://////////////////////////////////////////////
|
||
How this works:
|
||
- Create a new creature object to the stats of the locust swarm, and use a
|
||
new appearance or something for it.
|
||
- Apply Cutseen Ghost on in its OnSpawn.
|
||
|
||
The creature is set as immobile. If they are spread out (too far from
|
||
a corresponding creature) it will depissitate, as well when the duration
|
||
runs out.
|
||
|
||
Need to test some things before this can be correctly implimented.
|
||
//:://////////////////////////////////////////////
|
||
//:: Created By: Jasperre
|
||
//::////////////////////////////////////////////*/
|
||
|
||
#include "PHS_INC_SPELLS"
|
||
|
||
void main()
|
||
{
|
||
// Spell Hook Check.
|
||
if(!PHS_SpellHookCheck(PHS_SPELL_INSECT_PLAGUE)) return;
|
||
|
||
//Declare major variables
|
||
object oCaster = OBJECT_SELF;
|
||
object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF.
|
||
location lTarget = GetLocation(oTarget);
|
||
int nCasterLevel = PHS_GetCasterLevel();
|
||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||
string sResRef = "phs_insectplague";
|
||
int nCnt;
|
||
object oLight;
|
||
|
||
// Duration is 1 minute a level
|
||
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
||
|
||
// Limit of 1 per 3 caster levels
|
||
int nLimit = PHS_LimitInteger(nCasterLevel/3, 6);
|
||
|
||
// Declare effect for the caster to check for
|
||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||
|
||
// TO DO TO DO
|
||
|
||
|
||
// Signal Event
|
||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INSECT_PLAGUE, FALSE);
|
||
|
||
// New eDur effect on you
|
||
PHS_ApplyDuration(oTarget, eDur, fDuration);
|
||
|
||
// Create the creatures
|
||
for(nCnt = 1; nCnt <= nLimit; nCnt++)
|
||
{
|
||
|
||
}
|
||
}
|